Kardiophylax
Knight
Place your bugs here. They may or may not get fixed before version 3 depending on the severity. My best advice to any and all of you. Save often and keep multiple saves just in case!
Why.so.seriousa? said:i cant seem to leave Ferontar after doing the Death's hand quest.
Megilfa said:Unstoppable hordes!!
In the 2.2 version you increased starting troops number of the Feron and Undead, plus some other bonuses for both races...
...maybe you've done too much
During the first two decades, the undead kept occupied all the Illoriaon armies, forcing them to fight 3 to 5 against one, with an increadible succes rate in their operation (of course the undead always lost but they contantly threatened and occupied the humans), a bit away from Illoriaon. And meanwhile, the Feron Tribes conquered Caeln, Maria Castle, Wind Dead Keep, Azad, Blade's End Castle, Yalemnir, Nemeya, Bralich Castel, Iban, Love Lost, Immortal's Rest Keep, and Tahl... twice (I played two games, the first where I noticed it, and a second where I happened again), and even Eagle Watch once.
I don't know if it's just for me that the corps and the orks are that effective, but if it is not the case
Who will stop the Hordes?
Why.so.seriousa? said:no, i can't leave via the menus, i can't even rest in the town. This is a new game btw. I had to quit and load for it to work again
Why.so.seriousa? said:i thought Krug was in Ferontar, but he wasn't. So when i tried to leave, i couldn't
Why.so.seriousa? said:its fine now, but the first time i went in, i couldn't get out. Also, i keep getting crashes if i press tab after a battle, is that a mod bug or just my com?
Gwhorg said:I acutally like the changes alot, the only real issues is that the feron seem to steam roll that side of the map since two of the three are dealing with the new undead zerg. I must say the undead feel much more undead now and not seeing dread lord whoever has been defeated every minute is better. I do like their bigger armies full of pansy troops, makes zombie hacking much more realistic.
Whoever said it before is correct the new strength of the plauged armies is a huge aid for the feron tribes. Probably much bigger than the small buff they did get.
Then I fired up a new game and went and joined the undead to see how the new necro things works. I must say it is great fun being able to replenish your armies even after taking heavy casualties. The revived corpses are really weak, but the two new ones are not too shabby for being free to get.
The only problem is that when you smash a barbarian tribe that has 50 some prisoners you can just dump the weak revived and pick up all the good troops, this can get you some pretty huge armies after awhile and the computer doesn't seem to care if it is filled with elite troops or all revived corpses. They still run from you if your army is bigger. Which means you can pretty much escort your AI lords around and keep the enemy off them while they start killing off the defenders. When they are not being harrased their armies do some pretty nice work.
I also must admit that I like the all or nothing feel of defending things with the undead that you are proposing. The only issue woudl be if you couple the charge with a decent amount of archers and you can put a hurt on alot of attacks. Not only that but you can refil the ranks with revived and again the computer only seems to see quantity and not quality.
All in all I do like the changes. I would like to see some auto upgrade of gear for hero's or at least an option to turn it on. In a couple of other mods I kind of like the idea of setting them on their path (choosing their weapons in each slot) and watching them grow into monsters on the battlefield. Personally I hate comparing stats on say shields and making sure everyone has the best of whatever they are using after every fight.
I would also love to an auto tax system, every week or month you get whatever money your towns, keeps, cities produced minus the expences of your forces. It gets tedius wading through 500 barbarians trying to move between your keeps to collect taxes and start upgrades.
Anyway keep up the good work and sorry for the suggestion-ish thread in the bug topic.
Fei Dao said:There's a bug with damageable shields. It doesn't work.
In battle, sometimes when you get your shield broken, a message that comes up saying "shield deformed."
However, the shield does not deform after battle, and by pressing the "switch shield" key, (default is scroll down with the mouse) your shield is regenerated in battle.
Damageable shields worked in .751, so why don't they work now?
Cookie Eating Huskarl said:woot... that means 'ultimate unlimited shield cheat' glitch, doesn't it...
Why.so.seriousa? said:lol, i've run into another bug where the shields just start hopping, loads of them just start hopping around, it's really funny , shame i can't post a screen.