Ok, np. How does one tell whether you have a light wound or a heavy wound then? All wounds that I have received so far take 1 month to heal, and they are not so rare. The notes in the game state that there is a 10% chance for heavy wounds (you might want to update that if it is now 5%). Together with the 20% for "light" wounds, I would say from the frequency of wounds that take 1 month to heal, all of them were heavy wounds.Idibil said:Yes, you need heal a wound before of get other, or it will be permanent. Idea is that player isnt so suicidal
Really, you have a 20% or less of probabilities of get light wound in battle (2 weeks to heal), and 5% for heavy wounds (1 month to heal)
In my current game one of the lords of Fortriu is inactive for more than 300 days. He has fiefs: 1 castle and 2 villages (and he has it from the start), all of them in average prosperity status. BUT (!!!) he sitting not in his castle. So, your hypothesis is not cover all the cases.motomataru said:After a couple nights reading through stuff, I think I located the problem for inactive lords. There was a variable that thoughtlessly locked a lord out of all activity if he needed to raise troops and lacked the wherewithall to do so. The problem came, of course, when the lord couldn't raise such money, whether because he had no fiefs or they were all looted or the expenses of his minimum army size exceeded his income.
It seems to me there was a point where the diversity and amount of activity by lords in M&B noticeably dropped. At any rate, next version of BW ought to be livelier...
4. Can you fix this monster ?
Who is it? How large is his army? What does he say he is doing?Sobakozoid said:In my current game one of the lords of Fortriu is inactive for more than 300 days. He has fiefs: 1 castle and 2 villages (and he has it from the start), all of them in average prosperity status. BUT (!!!) he sitting not in his castle. So, your hypothesis is not cover all the cases.
Toisearch Domlech of Fortriu. He's sitting in Dun Nechtain. His army is constantly 68 men for more then 300 days, maybe even from the start of the game he's there. He say that he needs to rest and raise some men.motomataru said:Who is it? How large is his army? What does he say he is doing?Sobakozoid said:In my current game one of the lords of Fortriu is inactive for more than 300 days. He has fiefs: 1 castle and 2 villages (and he has it from the start), all of them in average prosperity status. BUT (!!!) he sitting not in his castle. So, your hypothesis is not cover all the cases.
If you have high honour, all lords that are upstanding will automatically become friendly too you, even when you have never met them. At 300+ honour, they will constantly have 100 relation with you.Sobakozoid said:1. Suddenly... LOTS of lords become my friends. Without any reason.
You're right, my hypothesis was wrong: the code doesn't even have him go collect rents...Sobakozoid said:Toisearch Domlech of Fortriu. He's sitting in Dun Nechtain. His army is constantly 68 men for more then 300 days, maybe even from the start of the game he's there. He say that he needs to rest and raise some men.motomataru said:Who is it? How large is his army? What does he say he is doing?Sobakozoid said:In my current game one of the lords of Fortriu is inactive for more than 300 days. He has fiefs: 1 castle and 2 villages (and he has it from the start), all of them in average prosperity status. BUT (!!!) he sitting not in his castle. So, your hypothesis is not cover all the cases.
I think main problem is that lords do not check whose fief they occupied.
I have counted the days it takes to heal my wounds, and it is 30 - total skill points in healing skills (bonuses from books in inventory don't seem to apply). All my wounds take this long to heal (the ones that you can see in the camp menu). Any new wound makes an existing wound permanent; if this is correct, then the ingame explanation under notes needs to be changed. I recently received a wound where I got a fullscreen message for the first time (similar to a border incident), which stated that I had injured a tendon (-1 strength) and should think about retiring. Was this then a heavy wound? When I clicked on "Am I injured?" in the camp menu afterwards, it said I was fine, but one strength was gone.Idibil said:Yes, you need heal a wound before of get other, or it will be permanent. Idea is that player isnt so suicidal
Really, you have a 20% or less of probabilities of get light wound in battle (2 weeks to heal), and 5% for heavy wounds (1 month to heal)
roftie said:I put some items in the armory (by talking to my constable), including a masterwork sword and a blue kingly mail. The last item I bought in a shop, since I had never seen it before and its quite rare. I noticed that my constable was actually wearing the same armour (blue kingly mail). A few days later I checked in my armory again, and several items had disappeared (the masterwork sword and several balanced horseman javelins that I had looted from battles), while the blue kingly mail had changed itself into "constable mail". I noticed then that the constable was now wearing the same armour as this new mail in the armory (which incidentally has no armour penalties). The constable was lying when he said one should keep one's items safe in the armory...
When fighting enemy troops near a village that they were raiding, the villagers usually join the fight on my side. The problem is, there are too many of them. When I click on "assess nearby troops", it usually states that something like 6-16 peasants from the village join my side, which would be fine if it were the case, but these numbers are always wrong. There are always between 50-60 peasants in the battle, and many times they cause me to lose the first phase of battle, because they screw up the shield wall and reinforcements, thereby increasing the chance of injury. Wonder whether it is because I have 99 relation with all villages; are they are too eager to die for me? Could the number of peasants in the battles please be made to be that stated in the assessment?
I read somewhere that that one has been fixed for the next release already, but until then, it should not break your battles. If your guys bunch up trying to hit the corpse, just order them to hold position somewhere else. As they move away, someone will get a good hit in. If you are unconscious, you'll have to wait a while before someone scores the hit. If you are not unconscious, the fastest is to handle it yourself. One overhead hit will put the sucker out of misery.NoriSilverrage said:In other bugs, not sure if this has been mentioned before. But I seem to get soldiers that are stuck horizontally in the ground rather frequently... Sometimes it can cause me to have to quit the battle and reload because my guys are too stupid to be able to hit them.