Suminagashi said:The reason I ended up not fighting the orc raider bandits is because of this other problem I have, although I suspect it may be a problem with Warband in general and not your mod specifically, but I do not know for certain. Basically, after saving different bandits from defeat at the hands of wandering undead several times, I managed to inadvertently get on the bandits' good side. You'd think they would remember all of the even more numerous times I beat up the bandits, but nope, never got any negative relations from fighting them, prior to or after gaining their approval. I admit it's rather convenient that I can travel in relative safety now, but it has caused me an unfortunate side-effect as well. The problem I am having is that I cannot attack any bandits that I have a positive relation with, unless I join the side of someone else who is fighting with them. Because I can't directly fight with a lot of bandits now, there are a few quests I cannot complete if accepted. It seems odd to me that merely having positive relations with the bandits would end up treating them as if they were of my own faction rather than any other faction I have positive relations with. But, like I said, maybe this is just a problem of Warband's and there isn't anything that can be done.
I would call that a bonus... I'd rather have bandits wandering around NOT attacking me than to have the bandit groups I end up with on the map *Shivers* 100+ bandits against my army of at most 100 units *Shivers.* I will say that it'd be kinda cool if he did what Sword of Damocles Warlords has in it where you start out -100 relation but can end up having 100 relation and anything above 0 they would join in a fight to aid you, tbh they also had villages helping as well as lords and random npcs aiding based on relation which was nice as well... could attack a town that I had a huge relation bonus over the owners and the locals would help me take their town XD