I've come across a few minor problems in the mod so far. Sorry in advance if they were already mentioned, but I did not feel like pouring through 41 pages, and the search function isn't always useful.
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[*]You know those orc patrols that guard the lands near Bloody Cliff? Well, I got a quest from the Guild Master of Bloody Cliff to escort a caravan to another city, and those orc patrols immediately started attacking the caravan. Thankfully it didn't piss off the orc faction when I defended the caravan, but I still thought it odd that they'd be so bloodthirsty as to try raiding what should theoretically be good for their economy. I suppose you could say that the Guild Master actually hired me to protect the caravan from the nearby overzealous orcs, but it seemed like a bug or some such to me.
[*]One time I went to fight some of those random orc raiders (the bandit ones, not the patrols), and something weird happened. Curious of what would happen if I chose, "Please don't hurt me," I picked that first. Next, I tried the Diplomacy option with a low amount of points in the skill. I intended to fight the orcs, so I didn't really care if I were to fail the Diplomacy check. Well, it did fail, and it said I lost 5 relation with an unspecific "orcs" faction, which I assumed at the time to be a specific orc bandit faction, similar to how there are generic Bandits and there are Forest Bandits. I ended up not actually fighting the orcs for reasons (see next problem below) and moved on. Later, I realized that I had -5 relation with the Bleeding Throat clan. So evidently, pissing off these orc bandits, which are essentially deserters not of the Deserter faction, somehow made the orcs of the Bleeding Throat clan upset with me, even though they should have no affiliation with them, right? So yeah, I assume this one's a bug in that respect.
[*]The reason I ended up not fighting the orc raider bandits is because of this other problem I have, although I suspect it may be a problem with Warband in general and not your mod specifically, but I do not know for certain. Basically, after saving different bandits from defeat at the hands of wandering undead several times, I managed to inadvertently get on the bandits' good side. You'd think they would remember all of the even more numerous times I beat up the bandits, but nope, never got any negative relations from fighting them, prior to or after gaining their approval. I admit it's rather convenient that I can travel in relative safety now, but it has caused me an unfortunate side-effect as well. The problem I am having is that I cannot attack any bandits that I have a positive relation with, unless I join the side of someone else who is fighting with them. Because I can't directly fight with a lot of bandits now, there are a few quests I cannot complete if accepted. It seems odd to me that merely having positive relations with the bandits would end up treating them as if they were of my own faction rather than any other faction I have positive relations with. But, like I said, maybe this is just a problem of Warband's and there isn't anything that can be done.
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