Your suggestions limit the role your commoners are able to play by having a maximum stock of resources. As soon as those stocks are full, they'll never be depleted until server reset. The only thing it accomplishes is preventing newer players from gaining the money they need to compete with players who have infinite money.
Not to mention, "With the advent of scripts, commoners were made useless. However, in light of those very scripts, commoners are now more essential than ever, and thus should be encouraged. " is a nonsensical statement, you're contradicting yourself here.
The gear and money loss through wars isn't enough to even come close to creating a demand for newly crafted gear, especially since most servers also start maps with large starting stocks of high tier gear. You can't seriously be arguing that the few hundreds of gold spent on arrows is enough to make up for the hundreds of thousands of gold sitting idle in banks, or a few swords lying around is enough to cause people to run out of swords. It is simply not the case, else we'd already see what you're trying to say would happen.
I'll say again: there is simply too much money and too much gear floating around between players to make gathering or crafting worthwhile. As a single example, neither I or my friends have crafted or collected materials in years and we never ran out of money or gear simply because there's so much of it floating around or lying on the ground at any given time. It simply doesn't work.
Not to mention, "With the advent of scripts, commoners were made useless. However, in light of those very scripts, commoners are now more essential than ever, and thus should be encouraged. " is a nonsensical statement, you're contradicting yourself here.
The gear and money loss through wars isn't enough to even come close to creating a demand for newly crafted gear, especially since most servers also start maps with large starting stocks of high tier gear. You can't seriously be arguing that the few hundreds of gold spent on arrows is enough to make up for the hundreds of thousands of gold sitting idle in banks, or a few swords lying around is enough to cause people to run out of swords. It is simply not the case, else we'd already see what you're trying to say would happen.
I'll say again: there is simply too much money and too much gear floating around between players to make gathering or crafting worthwhile. As a single example, neither I or my friends have crafted or collected materials in years and we never ran out of money or gear simply because there's so much of it floating around or lying on the ground at any given time. It simply doesn't work.