It's highly situational - I've had problems where the merchant is standing right under a torch inside the tavern with his face swirled in shadows. I've been playing with the graphics settings and the faces seem to be alright in battles, but bread has disappeared once again.
Oh, and the source isn't updated for 1.6, so I can't deploy some of my own fixes.
Another gameplay issue - drowning seems to be working, but I've been able to dodge drowning and heavy armor reduces the damage. It should really ignore armor and take away percentage health slightly faster than what I can regen with heroic health.
Caravan master is naked and oiled up, since he doesn't have enough strength to wear coat of plates
Town Merchants start using equipment being sold to them
Oh, and the source isn't updated for 1.6, so I can't deploy some of my own fixes.
Another gameplay issue - drowning seems to be working, but I've been able to dodge drowning and heavy armor reduces the damage. It should really ignore armor and take away percentage health slightly faster than what I can regen with heroic health.
At 25% the trees are drawn while the ground beneath them are culled
While attacking a caravan, a bunch (3-5) of the merc cav was just standing still in a wedge, not responding to attacks until dismounted
Some horse archers still use bows in melee - I'm using Ronins, and a bunch of them are running around bumping into caravan guards with their bows out. Probably just the weapon switching code not triggering often enough, or horse archer AI ranged priority conflicts.
Some horse archers still use bows in melee - I'm using Ronins, and a bunch of them are running around bumping into caravan guards with their bows out. Probably just the weapon switching code not triggering often enough, or horse archer AI ranged priority conflicts.
Caravan master is naked and oiled up, since he doesn't have enough strength to wear coat of plates
Town Merchants start using equipment being sold to them
lots of dinars where there should be denars (see above screenshot with caravan master, also used for enterprises)
There's a bunch of Native issues with routed enemies (like bandits always travelling to some swadian castle, not actually rejoining the garrison), but I've been able to defeat a caravan, then chase down the routed enemy and got him to surrender alongside two nearby Rhodok lords. Either change the dialog power calculations to consider attached allies or prevent them from joining on the side of the routed enemies.