Hello gamers.
These are mostly bugs on my target list.
1) Jewelry was just dropped in and not implemented throughout the code. Ignore it for now.
2) Morale doesn't actually reflect the true morale. I added in code to make lack of rest decrease morale, but it bungled things up.
I have a solution not released yet.
3) The game has a benign bug from my adding 2 mercenaries to each tavern versus 1 in Vanilla. The 2nd mercenary could be anyone in the troops list that's not a npc. It may not be fixable. What I did was disable recruiting of these odd characters.
4) vdt_regular discard_buffer() is something I can research. I'm glad to hear it's moving along. This one may not be quickly fixable but I'll try.
It would help if I knew whether the issue was with the Mystic Merchant or the companion dialog. When you get a CTD bug, go to the last save and see if you can get it to repeat under slightly different circumstances. For example, attempt to avoid the MM OR give the companion something different.
GDW
These are mostly bugs on my target list.
1) Jewelry was just dropped in and not implemented throughout the code. Ignore it for now.
2) Morale doesn't actually reflect the true morale. I added in code to make lack of rest decrease morale, but it bungled things up.
I have a solution not released yet.
3) The game has a benign bug from my adding 2 mercenaries to each tavern versus 1 in Vanilla. The 2nd mercenary could be anyone in the troops list that's not a npc. It may not be fixable. What I did was disable recruiting of these odd characters.
4) vdt_regular discard_buffer() is something I can research. I'm glad to hear it's moving along. This one may not be quickly fixable but I'll try.
It would help if I knew whether the issue was with the Mystic Merchant or the companion dialog. When you get a CTD bug, go to the last save and see if you can get it to repeat under slightly different circumstances. For example, attempt to avoid the MM OR give the companion something different.
GDW