As you may have noticed, starting with .604b, there is an optional gameplay mode called 'Brutality Mode' which you can toggle on in the game prior to character level 3. This is a completely optional, default-off mode that greatly increases the difficulty of the game, forcing you to come up with entirely new tactics for kingdom building and survival. This gameplay mode is in the experimental phase, and is designed solely to provide challenge and fun to experienced players. It is definitely not for someone who is new to the game or wants to concentrate on just having a good time.
Additionally, Brutality mode is subject to change. Future releases may add or remove features, and overall will serve as icing on the cake for NE. Remember this mode is 100% completely optional, so no complaining if it's too tough! Feedback, of course, is suggested. This thread in the future will be updated as changes are made. I'm also fully aware that some other features might be more annoying than challenging to some, like the long term wounding - stick with it folks, these systems will be improved as we collect more feedback! As it stands, here's what Brutality mode adds:
Brutality Mode in .604b forces you to deal with:
* The surgery skill is disabled, for both you and companions (You can still assign points to it, but the effective skill level will always be '0'.
* The Training skill receives a -4 penalty, for both you and companions (You can still assign points to it, but the effective skill level will always be at a -4 penalty)
* The long term wounding, lord rebellion, town rebellion, companion conflict and strict noble recruit systems will be forced on
* The strict recruiting system (faction-only recruits) will be forced on
* The player can never join a kingdom nor receive an offer of vassalage
As I said, this system is definitely in the experimental phase. Later releases will add on to Brutality, so don't count on it staying the same.
* Can never be disabled once enabled
* Toggles most NE immersion/difficulty changing features to 'ON', and prevents them from being disabled - such as Dark Knights, Long Term Wounding and Companion Conflicts.
Additionally, Brutality mode is subject to change. Future releases may add or remove features, and overall will serve as icing on the cake for NE. Remember this mode is 100% completely optional, so no complaining if it's too tough! Feedback, of course, is suggested. This thread in the future will be updated as changes are made. I'm also fully aware that some other features might be more annoying than challenging to some, like the long term wounding - stick with it folks, these systems will be improved as we collect more feedback! As it stands, here's what Brutality mode adds:
Brutality Mode in .604b forces you to deal with:
* The surgery skill is disabled, for both you and companions (You can still assign points to it, but the effective skill level will always be '0'.
* The Training skill receives a -4 penalty, for both you and companions (You can still assign points to it, but the effective skill level will always be at a -4 penalty)
* The long term wounding, lord rebellion, town rebellion, companion conflict and strict noble recruit systems will be forced on
* The strict recruiting system (faction-only recruits) will be forced on
* The player can never join a kingdom nor receive an offer of vassalage
As I said, this system is definitely in the experimental phase. Later releases will add on to Brutality, so don't count on it staying the same.
* Can never be disabled once enabled
* Toggles most NE immersion/difficulty changing features to 'ON', and prevents them from being disabled - such as Dark Knights, Long Term Wounding and Companion Conflicts.