MadocComadrin said:I'd say that's sort of an apples and oranges issue, since the current gamemodes were designed around teams comprised of individual players. (That and the ratio slider simply sucks).Laszlo said:They added a troop ratio slider to the single player custom battle, it's reasonable to have expected a similar feature for multiplayer battles.
I'd understand that point of view if, hypothetically, Taleworlds never even added bots to multiplayer. I.e. You could say, 'well there are all these game modes that people play like CTF and DM and so on and the multiplayer scene is just designed for players'. I'd accept that argument.
But, they did add bots to multiplayer. They painstakingly (have you ever tried it?) covered every single map in an AI mesh. They allowed modders to quickly code in as many different bot types as they wished, or edit the existing ones. They did absolutely everything needed to recreate classic large campaign battles in a multiplayer environment except the troop ratio slider.
And come on, you can't just say 'oh the ratio slider sucked' all you need to do is add a 'lock' function to hold a single slider constant and it's very quick and easy to use.