Flavius-Belisarius
Recruit
Hi everyone, it's my first post. I've bought Bannerlord a few days ago, my friend shown me this game.
After a few days i have my thoughts. First the idea behind this game is splendid. There are some bugs or missing oportunities but i think it may be only due to early access.
I have one idea when it comes to combat system. Overall directional block and attack system is simple yet clever. But there is one very unbalanced think (maybe early access thing also): spears and thrusting attack.
When IRL spear thrust would be by far the most difficult to block - in the game (version 1.0.9) it is by far the easiest to block, because when i.e. axe has 3 plains - left, right and overhead, sword has 4 with additional thrust, but spear has only 2
I've noticed there is "timed block" and "constant block" mechanics already implemented to the game, when timed block stuns opponent slightly and gives a bt more time for counterattack.
I think spear thrust should be possible to block only with tmed block, not with constant holding.
If IRL someone attack you with i.e. sabre from left or right you can theoretically hold the block proper side constantly and have a good chance to stop it. But not thrust.
Thrust can be parried only with timed response.
If thrust could be blocked only with timed block it would make spears vaiable in hand to hand combat and it would be both: realistic and balanced. With my friend i was able to block spear thrusts constantly a minute or two without big problem, but against sword i was overhelmed quickly, when irl i could block a few swings of sword but spear thrusts, no way, for that i would need to be very skilled.
I'm new so i would like to hear oppinions of others.
After a few days i have my thoughts. First the idea behind this game is splendid. There are some bugs or missing oportunities but i think it may be only due to early access.
I have one idea when it comes to combat system. Overall directional block and attack system is simple yet clever. But there is one very unbalanced think (maybe early access thing also): spears and thrusting attack.
When IRL spear thrust would be by far the most difficult to block - in the game (version 1.0.9) it is by far the easiest to block, because when i.e. axe has 3 plains - left, right and overhead, sword has 4 with additional thrust, but spear has only 2
I've noticed there is "timed block" and "constant block" mechanics already implemented to the game, when timed block stuns opponent slightly and gives a bt more time for counterattack.
I think spear thrust should be possible to block only with tmed block, not with constant holding.
If IRL someone attack you with i.e. sabre from left or right you can theoretically hold the block proper side constantly and have a good chance to stop it. But not thrust.
Thrust can be parried only with timed response.
If thrust could be blocked only with timed block it would make spears vaiable in hand to hand combat and it would be both: realistic and balanced. With my friend i was able to block spear thrusts constantly a minute or two without big problem, but against sword i was overhelmed quickly, when irl i could block a few swings of sword but spear thrusts, no way, for that i would need to be very skilled.
I'm new so i would like to hear oppinions of others.
Last edited: