There's a spot in the game I've referred to as the 'dead' spot, which occurs about the time levelling slows down, and prior to capturing the player's first holding. At this point the player has nowhere to hold prisoners or extra troops or store items or operate defensively but yet is a little too wealthy and big to be fighting the bandit trash (which by this point starts getting exterminated anyhow)
One potential fix is to permit the player (with sufficient men, engineering skill and money) to build a romanesque fortified camp. This would provide the player with the basics of 'walled_center'-dom, such as garrison troops and stockades for prisoners and be a place to call home prior to the first siege actions.
I can imagine a few ways this might be done, but better would be to hear how it's been done right in other mods. Ideas and speculation is always welcome, too.
So, any takers?
One potential fix is to permit the player (with sufficient men, engineering skill and money) to build a romanesque fortified camp. This would provide the player with the basics of 'walled_center'-dom, such as garrison troops and stockades for prisoners and be a place to call home prior to the first siege actions.
I can imagine a few ways this might be done, but better would be to hear how it's been done right in other mods. Ideas and speculation is always welcome, too.
So, any takers?