I suggest to delete khuzaits from rotation in next tournaments. There is nearly impossible to win playing as them against equal or even slightly worse team. There is a lot of draws because of them.
@hoonii from my clan would definitely back you up on that one.I suggest to delete khuzaits from rotation in next tournaments. There is nearly impossible to win playing as them against equal or even slightly worse team. There is a lot of draws because of them.
They are even nerfed in 1.5.5@hoonii from my clan would definitely back you up on that one.
I, personally, want to see how 1.5.5 impacts Khuzait and then make my call. As of right now they're just bad, though. If they don't improve by quite a bit it's actually fair to ban them from the tournament, as playing with them is basically a 100% secure loss.
While I do agree with you, I'd say Sturgia is then the next faction to be the 'losers'.I suggest to delete khuzaits from rotation in next tournaments. There is nearly impossible to win playing as them against equal or even slightly worse team. There is a lot of draws because of them.
I think you're right on this, but we will have to see how meta develops around the archery changes to make definite judgement I guess.They are even nerfed in 1.5.5
Couldn't agree more.I suggest to delete khuzaits from rotation in next tournaments. There is nearly impossible to win playing as them against equal or even slightly worse team. There is a lot of draws because of them.
Sturgia had one good thing; throwing axes, but they're getting removed from the varyag now and sturgia is nearing the same fate as the Khuzait, an infantry based faction's infantry will underperform compared to others, Khuzait's(a cavalry/horse archer based faction) still underperforms in cavalry aspect.While I do agree with you, I'd say Sturgia is then the next faction to be the 'losers'.
But but but... Aserai is fun... Isn't it?? Isn't it???I have one suggestion but im pretty sure ill meet with hate and its completely pointless even suggesting this.
Banning throwing axes on cav
This is ofc not the only drop of throwing weapons, for example there is empires pila but tbh, the pila is one and its easier to see where the person is aiming and if he misses it, he lost a pila for his team and potentially gave it to the enemy team.
The problem i have with throwing axes is, you can barely see where the person is aiming, the damage to unarmored horse is ridiculous and especially against factions this week (khuzait,aserai) they are devastating.
The next suggestion i have is, if you roll two same factions in one week, please, just re-roll it, its starting to be quite boring to play all the time same factions.
Add Map Nr. to the picture. Cuz TW: cOsMeTiC ChAngE iS lOw PrIorItY
It was a nice season, GGs to everyone!
I suggest to change a bit enemy selection in div D. Due to the wide spread of divD skill level, most of the games were one sided. IMO on the last 2 weeks we (HINQII) should have played with runner-ups, even though we played with them 1 or 2 weeks before. I know it might be struggling to face 1-2 teams over and over again, but it will help to surely determine the winner (runner ups had no chance to win after we played with them, they had no more games with us and their only hope was that we lose to the team htat has less points). It will also make games more fun, team with the top score will play wtih the runner-up, team from the middle will play with it's closest opponent.
I see why you don't want us to play with the same team over and over again, but we are playing tournaments mostly to enjoy the game and for it's competitive spirit, so you better let us play with our closest opponents, at least in divD
Forsee has a little confused because last weeks few our div teams ask our team for training matches and we played them. We have intense last week trying to end all matches before end of year xDThis is how BEAST 2 was organised but we had a few loud voices saying we should not have repeat matches, so BEAST 3 was organised with no repeat matches. No repeat matches means more unequal matches. Imo not repeating the last week is enough.
Forsee has a little confused because last weeks few our div teams ask our team for training matches and we played them. We have intense last week trying to end all matches before end of year xD
But he is right about annoying unequal matches at last part of tournament.
Maybe in the future you can use elimination system for lower division. But it's also not a perfect decision.
From our position repeating most closest matches on other maps/factions set-ups sounds more interesting for high PTS teams and this way we will have more clear competition excluding unbalanced factions matchup etc.
Anyway it's a free tournament at early access so it's more important to play fun and interesting matches than just won. From this point of view repeating equal matches sounds more fun for both sides than almost default matches between high and middle PTS teams like it was last 3 weeks in division D.
Also giving default win for missed matches maybe sounds good but it's not competitive way. It's work for stronger teams but for weaker teams it means they will play next few matches against teams who have 12:0 victories in their matches. And this situation not funny for both sides.
And last but still important thing is division balance. For example our team have few players who was used to play in previous Beast season in other teams (HINQ main team, OD and Dasein). But we all playing vs new tournament participants. Maybe it's our mistake that we didn't ask for moving into higher division at the start of season but we didn't know anything even about divisions quantity before tournament started. I think in next season you need to ask teams about preferred division like it was in signups of Beast#2.
But yeah. Anyway it was interesting season with few closed matches and many good teams. GGs.
If you compare the first five weeks of div c in the last season, you notice that there are 21 clutches, while in this season, only 19 clutches happened during the first five weeks.
Imo, the reason this is happening is because of the small community. Most people play since alpha / beta and new teams have a hard way entering the competitive scene. Taking CRBR as the prime example here. Remember that this division is (in the future) for new teams, so I'd prefer a RR system, atleast to get everyone known to each other. Once the scene grows larger (if it ever does) I think, we'll see a more number of close matches.
And, as it was pointed out on the general forum section, there might be the need for a small guide collection about basic stuff of the game, stuff that we all with our thousands of warband hours know, but someone, that enters after buying his first M&B title, has no clue about
What you could do is split div D in multiple poules where you do RR and then do another poule.
So if you have 16 teams you can split it up in 4 poules of 4, 3 matches with RR.
Then the 4 number 1s of the poules get put in a poule of 4 and fight another 3 matches with RR.
The amount of teams and size of pools is variable of course.
In an ideal situation, this leads to unique matches with plenty of promotion opportunities.
To make this work you first need to divide all the teams into groups (A,B,C,D). A is the best, D is the worst.
For every group, you pick one of A, one of B, one of C and one of D.
This is somewhat how the World Championship is done and maybe is a viable option?
No KO just another poule so everyone plays the same amount of matches.so like BEAST1 then?
The reason some people don't tend to like this option is the group stage consists of very unequal matches. then once you finish the groups and go into KO the teams that are out don't have anything to do.
No KO just another poule so everyone plays the same amount of matches.
Yes the first poule would be quite hard but also the chance to prove yourself and is only 3 matches where at least 1 should be fairly equal.
I don't know how BEAST1 worked.