Am I the only one who is just continuously losing faith in the game? Don't get me wrong I am still excited and support the devs, but recently over the last 2 years of gamescom everything they've shown feels EXTREMELY underwhelming.
Now before anyone says "its a passion project", or "you sound entitled" you must realize that with the announcement of early access being paid in full price, we are now customers, not just criticizers. People should expect feature complete game.
I am going to quote some things said by the official early access info list on steam to show some inconsistencies:
"The early access version will be reusing scenes for different towns, may lack some supporting features, may have a limited number of quests, voice-overs, etc."
This is simply irritating, and even though it dosen't directly mean anything, it makes you wonder just what went on from early 2016-2020 to release the game in a completely unfinished state. That etc is the real worry, as it seems they decided to be very selective and vague about what they DON'T plan on releasing. Still, the things they did say are just annoying, like reusing scenes. Remember the video they released a few weeks back, how the castle siege scene was completely off from its geographical location on the map? Well, I guess a lot more of that is coming our way in 2020!
"command and fight alongside their troops in large scale battles using the game’s extensive command system and intuitive skill-based directional combat system"
While the complaints on combat and the damage calculations are just shown everywhere throughout the forum, this 'extensive command system' seems so silly and provides virtually no good thing from it. What do I mean? How about the fact I can't tell my soldiers what equipment to prioritize which ties into the AI. Incoming cavalry charge? Spears on your backs boys, take out them swords! The cavalry charges rip right through thick heldfast infantry lines like a hot knife through butter, and don't get me started on infantry vs infantry.
Why are the infantry lines walking into their death? Based on what they described in terms of formations, AI in shieldwall formations will move very slowly. You can tell these dozen AI ARE in that formation, as they are walking, but for whatever reason they lagged so far behind they were easy pickings for the cavalry.
Also the AI in this game shows very little improvement towards warband, so this 'skill-based directional combat system' I guess is only told towards the multiplayer spectrum. In fact, because of the faster movement of the player, it feels like the player is a god as opposed to one man on the battlefield, so on horse he is practically invincible with the way cavalry is.
"Our focus is on ensuring that the game is fun and enjoyable rather than imposing a deadline that might have a negative impact on the final product.”
As someone who has been following Bannerlord for a long while now, this is practically a slap in the face. Why? Taleworlds should take all the time they need to make this game, I agree! It is what they have been saying for years, wanting to prove themselves to everyone that they can create a feature complete game, only to pull off a 180 and charge people to help fix their game by giving them an incomplete version charged at full price. A lot of people are going to buy it, and love it, me included, but now I am shifting towards more of a M&B fan as opposed to a taleworlds one.
You can argue that only people who want to help will buy it, and while that is true, its the fact they kept shoving down our throats that a great game takes time, and they would rather make a complete game for all to love as opposed to an unfinished one is kind of ironic considering everything above. We are now consumers, costumers, and especially since gamescom the devs don't even seem to take many criticisms seriously, so what makes anyone think that any feature the community unanimously agrees should be reworked or removed actually even be discussed by the devs. Class system receiving mostly negative feedback? Nah, keep it in the game.
Seems like this early access is just a way to fill their pockets, because if they actually stood by what they said, they would put this game out as an open beta, get all hands on deck for maximum bug extermination. Heck, or even just a closed beta to a few thousand chosen members to dispatch bugs. Especially with what they descried to be the main staples of the game, this EA title is looking more and more like a glorified warband mod as opposed to a full different game.
This game isn't a kickstarter, so why is it being treated as one?
Now before anyone says "its a passion project", or "you sound entitled" you must realize that with the announcement of early access being paid in full price, we are now customers, not just criticizers. People should expect feature complete game.
I am going to quote some things said by the official early access info list on steam to show some inconsistencies:
"The early access version will be reusing scenes for different towns, may lack some supporting features, may have a limited number of quests, voice-overs, etc."
This is simply irritating, and even though it dosen't directly mean anything, it makes you wonder just what went on from early 2016-2020 to release the game in a completely unfinished state. That etc is the real worry, as it seems they decided to be very selective and vague about what they DON'T plan on releasing. Still, the things they did say are just annoying, like reusing scenes. Remember the video they released a few weeks back, how the castle siege scene was completely off from its geographical location on the map? Well, I guess a lot more of that is coming our way in 2020!
"command and fight alongside their troops in large scale battles using the game’s extensive command system and intuitive skill-based directional combat system"
While the complaints on combat and the damage calculations are just shown everywhere throughout the forum, this 'extensive command system' seems so silly and provides virtually no good thing from it. What do I mean? How about the fact I can't tell my soldiers what equipment to prioritize which ties into the AI. Incoming cavalry charge? Spears on your backs boys, take out them swords! The cavalry charges rip right through thick heldfast infantry lines like a hot knife through butter, and don't get me started on infantry vs infantry.
SKIP TO 22:10!
Why are the infantry lines walking into their death? Based on what they described in terms of formations, AI in shieldwall formations will move very slowly. You can tell these dozen AI ARE in that formation, as they are walking, but for whatever reason they lagged so far behind they were easy pickings for the cavalry.
Also the AI in this game shows very little improvement towards warband, so this 'skill-based directional combat system' I guess is only told towards the multiplayer spectrum. In fact, because of the faster movement of the player, it feels like the player is a god as opposed to one man on the battlefield, so on horse he is practically invincible with the way cavalry is.
"Our focus is on ensuring that the game is fun and enjoyable rather than imposing a deadline that might have a negative impact on the final product.”
As someone who has been following Bannerlord for a long while now, this is practically a slap in the face. Why? Taleworlds should take all the time they need to make this game, I agree! It is what they have been saying for years, wanting to prove themselves to everyone that they can create a feature complete game, only to pull off a 180 and charge people to help fix their game by giving them an incomplete version charged at full price. A lot of people are going to buy it, and love it, me included, but now I am shifting towards more of a M&B fan as opposed to a taleworlds one.
You can argue that only people who want to help will buy it, and while that is true, its the fact they kept shoving down our throats that a great game takes time, and they would rather make a complete game for all to love as opposed to an unfinished one is kind of ironic considering everything above. We are now consumers, costumers, and especially since gamescom the devs don't even seem to take many criticisms seriously, so what makes anyone think that any feature the community unanimously agrees should be reworked or removed actually even be discussed by the devs. Class system receiving mostly negative feedback? Nah, keep it in the game.
Seems like this early access is just a way to fill their pockets, because if they actually stood by what they said, they would put this game out as an open beta, get all hands on deck for maximum bug extermination. Heck, or even just a closed beta to a few thousand chosen members to dispatch bugs. Especially with what they descried to be the main staples of the game, this EA title is looking more and more like a glorified warband mod as opposed to a full different game.
This game isn't a kickstarter, so why is it being treated as one?