Oxtocoatl said:Gurkhal said:The thing is that we're not talking about just the weapons, but pretty much everything to my, somewhat limited, knowledge of the Renaissance.
To start with the basis of M&B is private armies. The player, and presumably lords, recruit, support and lead their armies entirely on their own and supported by what means they can privately raise and use these armies as they themselves see fit with command over them coming inheritant from their position as landowners. This military has its loyalties to their commanders and the player can use them at will and don't answer to higher authorities in any significant way. I mean not showing up for a campaign with your troops gives you some worse relation but no more.
In the Renaissance I don't see this level of private influence over the army. To my knowledge the days were long gone when the Counts of Anjou and Duke of Normandy could wage private wars and raise their own armies from their own lands and command these forces as they themselves saw fit. If they didn't like the king they could use their private armies against said king or fight each other for lands and wealth.
To my knowledge armies in the Renaissance were funded by taxes collected by the central government, the military has its primary loyalty to the king who pays them and leaders are picked for their commands, they don't inherit with their ranks. And troops are organized in a way where the commanders don't inherit the title. Its entirely possible to be a major landlord in the Renaissance and never come close to a military experience, the same is far less true of the early and high Middle Ages.
This means that instead of the system in M&B so far with private armies, the troops are not really raised or payed by the player. The player is appointed by the king and expected to serve that king's instructions with the king's troops. If the player don't, well he'll get removed from command and there won't be a whole lot of stuff he can do about it as the troops are primarily loyal to the king and not their present, and replacable, commander.
You are however right that it could presumably be done. But I think it would involce so incredibly much work that I don't know how many teams would be willing to sink in enough hours to redo essentially every part of the gameplay to be closer to a Renaissance era. Sure you could run it as a medieval one, but I would imagine that the gameplay won't feel at all like the Renaissance era have work very differently so that, like with "Fire and Sword" the experience is kind of stunted in that sure, the've got firearms and stuff. But all other parts of the game has a medieval system and feel to it.
Or at least that's how I see it.
It`s always been a problem with WB and more modern settings. At some point the lords running about with their 60 man retinues just doesn`t really cut it anymore. But in the renaissance there was actually a huge private sector military. Mercenary companies comprised an unusually large portion of for example 30 year`s war armies. The private army of Wallenstein had a 100 000 troops at one point. Since BL is going to feature independent merc companies as minor factions, this privatization would probably be simulatable. The other advances in war such as the chain of command and the increasing role of supply lines will probably be harder. Certainly the game`s reliance on noble NPCs would pose a problem.
reading all this argument reminded me that years back I've imagined a game which combined CK2 with M&B, that would be the most epic game ever, and would likely have support for all of these things. Still, that would be a hell of a massive game, and I don't think any developer has the means to pull something that size off! hahaha
Still, just imagine what we've seen so far about BL combined with the intricate politics and massive map in CK2! hahaha That would be freaking epic