You can play it sure, but the game sucks that’s what I mean. It can change but it sucks right nowDefine "doesn't work" then. I'm starting to think you actually mean something else...
These guys defending BL are trolls, don't waste your time on them.You can play it sure, but the game sucks that’s what I mean. It can change but it sucks right now
These guys defending BL are trolls, don't waste your time on them.
That's all well and good you have your community and you all are entitled to your opinion. But reviews across the board show that opinion to be in the minority. It may be a vocal minority, but it's a minority nonetheless.
People need to stop playing it with the expectations of a completed game and realize it's a WIP and the release was intended to be a WIP.
It's all well and good saying "it's Early Access, be patient", but the outlines they shared for MP development during EA weren't exactly promising (although it's changed now). They even tried talking up the combat, saying it was the realisation of what they planned all along for the series (which I guess is true if Dazubo was that inspiration...). If it wasn't for the critique and pestering, there probably wouldn't be a big patch for MP coming later this month with some meaningful changes.Most people I've seen supporting TW aren't asking people to "accept" the flaws, but just be patient as the game is very much a WIP and was clearly stated as such when they bought it.
Most people reviews on steam were posted with less than 10 hours of gameplay and their feedback was mostly " It's finally harvesting season "
It's all well and good saying "it's Early Access, be patient", but the outlines they shared for MP development during EA weren't exactly promising (although it's changed now). They even tried talking up the combat, saying it was the realisation of what they planned all along for the series (which I guess is true if Dazubo was that inspiration...). If it wasn't for the critique and pestering, there probably wouldn't be a big patch for MP coming later this month with some meaningful changes.
Imagine if they had released Warband without taking on board scrutinous player feedback during its development? Just look at the mechanics for M&B from 2008. Or Warband's early beta. Some might have been uncritically satisfied with it (the same people defending Bannerlord right now) if it remained like that, but it wouldn't have been nearly as good as it eventually turned out to be. And they did say they prioritised listening to feedback during one of their presentations for Warband.
Would you believe me if I say I know almost everyone who plays Mp at some level, at least for Nw, Crpg, and warband? Na isn’t huge, and I’ve been around the block. If you can’t keep the community that is incredibly into warband and Nw, the game dies, and it’s on that path rn.Nice elitism. "The game will live or die by my hands" lmao get a grip.
Also nice generalization of everyone who isn't you and your MP buddies.
Let the development for MP and Sp be different than for things like balancing. Just because we’re smaller doesn’t mean we don’t matter. Some things also just aren’t good for either like block delay and horse mechanicsProbably not. But even if I did I don't see how that's relevant to the MP community being the sole authority on if the game is good or not. The fact is the majority of BL sales and audience will be for the SP campaign and mods.
People deciding to put the game down ≠ "it doesn't work...for almost everyone."
Read what my boy lag saidProbably not. But even if I did I don't see how that's relevant to the MP community being the sole authority on if the game is good or not. The fact is the majority of BL sales and audience will be for the SP campaign and mods.
Imagine losing 72% of your player base after 1 month, and then an additional 52% the next month
Wow losing 70% and then 50% is really unique among predominately singleplayer games released in March 2020.
Such a rapid loss of players might have been expected of a story based SP game with little replayability, but for a single player SANDBOX game (which touts replayability) with unique gameplay which can't be satisfied anywhere else; especially one that also has a multiplayer component which had an 8 month long, non-stop alpha/beta phase (with an incredible amount of substantive player feedback, most of which went largely ignored or dismissed by TW), it's simply not a good outcome.