Alexander13 said:Tomorrow will be a blog?
a new weekly blog! Every Thursday,
Приятно видеть человека с rusmnb. Думаю 4 000 не предел...Yaga said:This is the topic that will be 4000 pages?
Alexander13 said:Приятно видеть человека с rusmnb. Думаю 4 000 не предел...Yaga said:This is the topic that will be 4000 pages?
Der Kopfsammler said:So the new blog came out after a long time of waiting
SirMairaki said:Der Kopfsammler said:So the new blog came out after a long time of waiting
One week is long?
Der Kopfsammler said:Hmm, i might have missed that one then.
“ESports is not a core feature for us,” he says, “that’s the single-player, but there is multiplayer. We didn’t try to okay the game like a sport. That was mostly driven by players, but it’s definitely something we’re looking at for our next game.”
While the medieval setting has appealed to the audience, it wasn’t chosen because of Yavuz’ own specific interests in the subject matter. “I didn’t really know anything about the medieval culture, just through movies and such,” he says, “but in time came to understand more detail through reading a lot of books.”
“We had directional sword combat in past games,” Yavuz explains, “but for shields, there was only one direction: forwards. A thread in our suggestions forum suggested using a directional aspect for shield combat, too. It didn’t seem to catch on in the thread, but it was an ‘ah-ha’ moment for me.”
kraggrim ?️ said:I hadn't seen this article (with some talk form Armagan) from a few weeks ago: https://venturebeat.com/2017/07/28/mount-blade-is-a-much-bigger-deal-than-you-think/
Some interesting quotes:
“ESports is not a core feature for us,” he says, “that’s the single-player, but there is multiplayer. We didn’t try to okay the game like a sport. That was mostly driven by players, but it’s definitely something we’re looking at for our next game.”
While the medieval setting has appealed to the audience, it wasn’t chosen because of Yavuz’ own specific interests in the subject matter. “I didn’t really know anything about the medieval culture, just through movies and such,” he says, “but in time came to understand more detail through reading a lot of books.”
“We had directional sword combat in past games,” Yavuz explains, “but for shields, there was only one direction: forwards. A thread in our suggestions forum suggested using a directional aspect for shield combat, too. It didn’t seem to catch on in the thread, but it was an ‘ah-ha’ moment for me.”
Sterikos said:Not to be a **** or off topic but I've been wondering lately. Why did it take so many years after release for a subforum to be created? It took Callum like a day to make.