After spending 500+ hours in Bannerlord.
Wanted to suggest a implementation of more attack angles to make the game more dynamic and rich, at the moment we have (max 4 attack angles) , even less with spears or axes.
I am sure the game can handle way more , at least double the ammount without affecting the whole gameplay to much. (since i am only suggesting changing the attack angles but make them being blocked with the same 4 defend points that the game exist)
(This is what we have now , took as an example the Sword Type , which has 4 attack points)
(This is what i suggest , adding new attack points , triggering the new angles of attack shouldn't be so hard imo , sicne it works from the mouse movement)
About the blocking ,i have two variants just could work for single player
Variant 1
just make the old block positions just block the same angles from their according part.
- E block the NE and SE
- W block the NW and SW
Variant 2
Add new block points according to new attack angles of attack , but keep the old one in touch but with reduced block ammount.
- E block the NE and SE for 75% of the damage (triggering a chamber block)
- W block the NW and SW for 75% of the damage (triggering a chamber block)
- NE for NE block for 100% block damage (real block)
- SE for SE block for 100% block damage (real block)
- NW for NW block for 100% block damage (real block)
- SW for SW block for 100% block damage (real block)
This just one example made with swords , Other weapons could have more or less then suggested amount (more variations better , since its getting really boring after some time to see the same and the same animations) ( i really want Bannerlord to succeed and bring way more to the table than what Warband did , and don't get me wrong here , i like Warband (mostly for mods like Lotr , Prophesy of Pendor , Old World and many other) and Bannerlord did bring a lot of new features , but i still think we could get a whole new better gameplay mechanics , if compared to old Warband.
Wanted to suggest a implementation of more attack angles to make the game more dynamic and rich, at the moment we have (max 4 attack angles) , even less with spears or axes.
I am sure the game can handle way more , at least double the ammount without affecting the whole gameplay to much. (since i am only suggesting changing the attack angles but make them being blocked with the same 4 defend points that the game exist)
(This is what we have now , took as an example the Sword Type , which has 4 attack points)
(This is what i suggest , adding new attack points , triggering the new angles of attack shouldn't be so hard imo , sicne it works from the mouse movement)
About the blocking ,i have two variants just could work for single player
Variant 1
just make the old block positions just block the same angles from their according part.
- E block the NE and SE
- W block the NW and SW
Variant 2
Add new block points according to new attack angles of attack , but keep the old one in touch but with reduced block ammount.
- E block the NE and SE for 75% of the damage (triggering a chamber block)
- W block the NW and SW for 75% of the damage (triggering a chamber block)
- NE for NE block for 100% block damage (real block)
- SE for SE block for 100% block damage (real block)
- NW for NW block for 100% block damage (real block)
- SW for SW block for 100% block damage (real block)
This just one example made with swords , Other weapons could have more or less then suggested amount (more variations better , since its getting really boring after some time to see the same and the same animations) ( i really want Bannerlord to succeed and bring way more to the table than what Warband did , and don't get me wrong here , i like Warband (mostly for mods like Lotr , Prophesy of Pendor , Old World and many other) and Bannerlord did bring a lot of new features , but i still think we could get a whole new better gameplay mechanics , if compared to old Warband.
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