Pfft. He should've dual-classed as Ranger/Ranger. -> http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/Lord Tim said:If possible, Connor will almost always fight dual-wielded. Except with the bow.
Ringwraith #5 said:Pfft. He should've dual-classed as Ranger/Ranger. -> http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/Lord Tim said:If possible, Connor will almost always fight dual-wielded. Except with the bow.
Much like yourself. Ignore'd.Vermillion_Hawk said:Unamusing and barely relevant.
Getting dragged-out? The Desmond story was retarded and redundant even the first time around.Vermillion_Hawk said:On topic, doesn't anyone else think the story is getting kind of dragged-out, especially on the Desmond end of things? "Oh Desmond, despite the fact that we've scoured nearly every inch of your brain for the answers we need, it turns out there's still more mysteries and you need to strap yourself in the machine for a fifth time!".
Swordmaster said:I just hope they resume the new Prince of Persia series after this release.
Ringwraith #5 said:Though I did like the fact that it had a big open world that you could wander around in as you pleased rather than a linear sequence of levels like the Sands of Time series. That's always a plus. Often when playing a good but linear game with interesting gameplay mechanics I find myself thinking "damn, too bad this isn't a big sandbox game that you can keep playing indefinitely".
Vermillion_Hawk said:Ringwraith #5 said:Though I did like the fact that it had a big open world that you could wander around in as you pleased rather than a linear sequence of levels like the Sands of Time series. That's always a plus. Often when playing a good but linear game with interesting gameplay mechanics I find myself thinking "damn, too bad this isn't a big sandbox game that you can keep playing indefinitely".
I think in those cases one precludes the other. Much of the attraction to Sands of Time came from the fact that it had great level desgn and the puzzles were all very well thought-out and in conjunction with the environment surrounding you. Translating that into an open-world game means you have to sacrifice some elements of that that can only be achieved through linear progression, thus weakening the quality of the game overall.
Also, Warrior Within was good, I just disliked the radical personality shift that the Prince had in that game.
I'm not so sure. The cel shaded PoP actually had a pretty good idea of how to do that. Bits of the world were really open and you could go anywhere, and other bits were made up of linear paths that you had to follow once you entered them. I think that's a pretty good approach for this type of game.Vermillion_Hawk said:I think in those cases one precludes the other. Much of the attraction to Sands of Time came from the fact that it had great level desgn and the puzzles were all very well thought-out and in conjunction with the environment surrounding you. Translating that into an open-world game means you have to sacrifice some elements of that that can only be achieved through linear progression, thus weakening the quality of the game overall.