Rafa911
Regular
I end up building archer army in campaing cause its impossible to lose, i lose only 20 troops max per battle even outnumbered
My archers get 1 kill from max range, (After 3-4 volleys) and enemies just start charging while they could simply wait for arrows to end
Historically the normands and romans could endure half an hour of constant enemy fire with minimal losses (using Schiltron and testudo), in current game they sometimes lower their shield (while running to the enemy) or block way to low if they have an ally just in front of them, also crossbows should turn their back on the enemy if they wear shield on back
Also when huge battle happens the AI instead of having just 1 single stack made of 300 infantryman they should have 3 stacks of 100 men each so they can even try to envelop the enemy, having 3 lines of infantrymen facing you instead a thick rectangle should also lower loses from enemy fire
The AI has zero envelopment skills
Skirmishers should hit and run your army (always in a very loose formation) from front or diagonals or from the sides if you have no cav
Also enemy cav always suicide first, not even funny anymore, enemy melee cav should wait from melee trops to engage and then try to get the flank or the back
Having 30 horseman charging 400-500 men has to stop
My archers get 1 kill from max range, (After 3-4 volleys) and enemies just start charging while they could simply wait for arrows to end
Historically the normands and romans could endure half an hour of constant enemy fire with minimal losses (using Schiltron and testudo), in current game they sometimes lower their shield (while running to the enemy) or block way to low if they have an ally just in front of them, also crossbows should turn their back on the enemy if they wear shield on back
Also when huge battle happens the AI instead of having just 1 single stack made of 300 infantryman they should have 3 stacks of 100 men each so they can even try to envelop the enemy, having 3 lines of infantrymen facing you instead a thick rectangle should also lower loses from enemy fire
The AI has zero envelopment skills
Skirmishers should hit and run your army (always in a very loose formation) from front or diagonals or from the sides if you have no cav
Also enemy cav always suicide first, not even funny anymore, enemy melee cav should wait from melee trops to engage and then try to get the flank or the back
Having 30 horseman charging 400-500 men has to stop