KonykSoldatyk
Knight at Arms
Unclear. Is this a ford across the river? Is this a bridge over the river? (Not far from the castle(p_castle_35|Замок Харингот)).
That was their originally, but when we changed that the ford allows for sea travel, that happens. It will be fixed thanks.KonykSoldatyk said:Unclear. Is this a ford across the river? Is this a bridge over the river? (Not far from the castle(p_castle_35|Замок Харингот)).
Chewy47 said:Hey i need help. my game play is slow. like movement speed is slow. it has worked great for months then all of a sudden just went slow. rendering of the game is all fine so i am unsure of the cause?
Speed on the battle map:Chewy47 said:Hey i need help. my game play is slow. like movement speed is slow. it has worked great for months then all of a sudden just went slow. rendering of the game is all fine so i am unsure of the cause?
Michadr said:I do not know how that is fixed. I think there are just to many messages shown at once, and it blanks out. But alas I shall look into it.Fanti said:Something unusual said:Press "L" in battle to access the text log or go to Notes >Log.Fanti said:Yozzer said:Fanti said:Perisno Version: 0.52
Description: Messages disapear. All messages (information about damage etc. during battle and events on the campaign map are not shown.
Steps to reproduce: play game.
I have seen this happen on other mods, may not be the same problem, but this can happen if there are a lot of messages, usually during a battle, and the buffer gets full and output ceases. Try pressing backspace on and off if the text ceases during a battle, that will usually clears the buffer and the text flows again, (assuming that is the problem).
Edit: I mean press the backspace key twice (battle screen on then off)
Thanks, but it didn't help.
Thank you once again. Log notes this:
Unrecognized Opcode 2082: LINE NO 252
At script: store_battlegroup_data
At script: store_battlegroup_data
Yes, but a script error can just as easily trigger the issue. What I'm suggesting is building in a way for players to force messages to reappear at demand so that it is at least less annoying. That and some folks like to have those extra combat reports.Alex the Seeker said:the easyest way to diminish that bug is to just disable useless reports, like shot difficulty, xp gained etc...
i only use the casualtys report, and can have 1k troop battles with no problem...
dunno why people didn`t figured that out ages ago since that bug is since M&B Vanilla -.-
They're buffed because Nibor's party is weak overall. Would you prefer that I made them killing machines with heavy armor?Mr. Gloom said:But why? Why are they so buffed up? They're not that strong either way. Is it to make up for the fact they have crappy gear? And how come Nibor is weaker than his own guards?
Fortunately we haven't created a hole in the fabric of gaming space-time so I assume that ϲ/α (character-asskicking ratio) ≠ Ά/λ (authority-wavelength ratio)Mr. Gloom said:Well, nothing, I guess. It's just, you know, you expect the party leader to be strongest unit in the party. That's what games always taught us, right? A character's asskicking ability is always directly proportional to their authority and station.