[Archive] Bug Reports/ Crashes [Read OP]

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Zephilinox

Knight
WB
For those of you who encounter crashes please read:
Suggestion 1: http://forums.taleworlds.com/index.php/topic,131274.0.html & http://forums.taleworlds.com/index.php/topic,127609.0.html
Suggestion 2:
Yozzer said:
@ op
The mod works fine without crashing, it just pushes the boundaries a bit with regards to textures, sound etc. , just like some other mods, but as python, the language used to write the mod, is a bit unforgiving (to be non technical), it can cease to function during the game, and present a RGL log to help identify the cause.
It happens a lot in some large expansive mods, and some work may need to be done to discover why your particular machine spits the game out. The fact that it will play native is because it does not push the boundaries as much as some of the big mods, like this one.
When you first start Warband, before selecting a mod, it allows you to "configure" Warband. There are not many options there, but you will see "force single threading" (i think that is the exact text). It is put there for a reason, that is because Pyhton is a bit old, and can have problems when running on multiple cores, so make sure this is ticked if you have multiple cores. Textures on demand is another one to help with lower spec machines.
So
1) What are those settings, i.e. which boxes are ticked
2) You say you like using cheats to check the game out. What cheats are you using? battle size etc.
3) What sort of machine are you running this on? Ram CPU graphics, will it run in Dx7 (selected in game when the mod is active).
4) Try disabling sound, my machine does not like playing some large Warband mods with my Soundblaster XFI enabled, I have to play using the motherboard onboard sound, just an example of how finicky the game can be.


If you prefer not to enlighten us with such details, why not search for guides to help people with this problem, there are a number, usually at the start of the mod, (I think one was put at the start of 1776), if not still there, pick any big mod and a search, that should give you a guide.
Last, this is a great mod in the making, worth taking the trouble to explore why it will not run on your box, but that is up to you, there is not much more help I can give  :cool:
Suggestion 3: Try GameBooster >> http://www.razerzone.com/gamebooster
Suggestion 4: Avoid Using Battle-sizer
Suggestion 5: Your game may be Corrupt, or your mod may be Corrupt. Try downloading the latest version of the mod again, or reinstalling Warband. Also if you have a pirated version of the game that could be another problem as they do NOT work as well as the bought version, as it causes problems that I can't fix.
Suggestion 6: You may be trying to run the mod on Mount&Blade. Try using Warband
Suggestion 7: FOR LOW END PCs > http://forums.taleworlds.com/index.php/topic,312100.0.html

If you are experiencing any extreme brightness or other weird things that has to do with shaders/lighting do the following:[/b][/color]
- Open Module.ini
- Look for the line load_mod_resource = shaders
- Comment this line. Like this #load_mod_resource = shaders
- This will fix your problem
__________________________________________________________________

Report any bugs you find here.

Follow the template and add links to any screenshots(I STRONGLY recommend imgur.com) or save games(sendspace.com, multiupload.com) you may have.

Perisno Version:
Description:
Steps to reproduce:
Screenshots:
Savegames:
Code:
[b]Perisno Version:[/b]
[b]Description:[/b]
[b]Steps to reproduce:[/b]
[b]Screenshots:[/b]
[b]Savegames:[/b]



Bugs:
- http://forums.taleworlds.com/index.php/topic,284939.msg7366909.html#msg7366909
- http://forums.taleworlds.com/index.php/topic,284939.msg7374695.html#msg7374695

Alex the Seeker said:
now to my bug report: Persino 0.611(hotfix):

1s.: Perisno Cleric Has 2 points in Shield :  http://postimg.org/image/c0tfsovyn/
      Perisno Priest Has 0 points in Shield: http://postimg.org/image/hdia6tjv3/

  this makes it like a downgrade especialy vs archers, with 0 shield mastery/talents your shield with cruble in max 5 arrows from a high tier archer, not to mention bolts or throwing weapons that do extra damage to shields.

2nd.: Count Tolranius became a female aparently, according to his sister-in-law http://postimg.org/image/7hn671ib1/
       
3rd.: This is what my Perisno Ranger Knights say after i helped them in battle (they are in a partrol if anyone is wonddering)
        http://postimg.org/image/856r4eleh/
4th.: this involves the last quest  to get the Wyvern Mount, Mr. Kunika is spawned on Freisig, Sectarian Priests Scouts keep spawning indefinetly by the way. (I will say beforehand i cheated in this playthrough if anyone is wondering, had to use cheats to find him, an get money for the merc troops to be able to kill him)

http://postimg.org/image/blgnwfjdl/ - the quest (in dialog with the high priestess she said he was near Reichberg

http://postimg.org/image/bpf2qfe8p/ - where he actualy was

http://postimg.org/image/hawwgqpjt/ - zann mercs for making the game let me chose where to go

http://postimg.org/image/84eltgkbd/ -  ^

5th.: http://postimg.org/image/jvl555v4z/ - the high priestess has no helmet, not can you give her equipment like the other companions, making her almost useless in combat due to ranged weapons headshotting her while she charges.

Also Big NOTE: dunno if it just me, but after i killed kunika, and got the wyvern mount and the high priestess as a companion, my game broke, as in if i fight anything in 5 sec - 5 min the game crashes to desktop with no error.

i tryed to even go naked and alone in battle and still same result. my guess is that save became corrupted.

worked fine ultill i finished that quest.

also side note: it started crashing when i tried to engage The Chosen One from Illica Falki

Before posting in Bug Reports, please remember we won't try to fix problems with the mod that occur when you made unofficial changes to the mod.
 

ZnasVecKo

Knight
Perisno Version: 0.41
Description: The kerning (http://en.wikipedia.org/wiki/Kerning) of the letter j is not good, and it intersects with other letters.
Steps to reproduce: Look at Tazjunat, Mijayet, Submuja or Vayejeg on the map or look at Sanjar Khan in the character notes.
It seems as if the bug affects only the lowercase j, as Jelbegi, Jelbegi Castle, Jayek and Jeirbe Castle do not have this problem.
 

Zephilinox

Knight
WB
ZnasVecKo said:
Perisno Version: 0.41
Description: The kerning (http://en.wikipedia.org/wiki/Kerning) of the letter j is not good, and it intersects with other letters.
Steps to reproduce: Look at Tazjunat, Mijayet, Submuja or Vayejeg on the map or look at Sanjar Khan in the character notes.
It seems as if the bug affects only the lowercase j, as Jelbegi, Jelbegi Castle, Jayek and Jeirbe Castle do not have this problem.

Thanks, I believe the font is generated by Swyters font tool so I'm not sure if there is a way to fix it other than use a different font. In the mean time I added instructions if anyone wants to revert the font back to Native.
 

Michadr

Grandmaster Knight
WBM&BVC
The font has caused a few problems, and i have tried 5 or 10 others but all have some sort of problem.
I will try to find a font that works with no mess ups.
 

Tipsu94

Knight
WB
Sorry for spamming around but i found something big:

Perisno Version: 0.041
Decsription: Caravans get stuck on map
Screenshot: http://imageshack.us/photo/my-images/23/hlz4.jpg/

(Sorry for bad screenie and no video of it , but ffs they are stuck... 2 caravans stuck on that spot)

They start moving again when i talk to them. And this is not only spot where this happens :eek:
 

ZnasVecKo

Knight
More bugs!

Perisno Version: 0.41
Description: The "Double Edged Blade" weapon has two weapon states, of which both are "Polearm (No shield)".
Screenshots: http://s1286.photobucket.com/user/ZnasVecKo/media/mb1_zps2c29954c.jpg.html

Perisno Version: 0.41
Description: All the desert city models (Sarranid ones) have palm-tree looking textures next to them.
Screenshots: http://s1286.photobucket.com/user/ZnasVecKo/media/mb2_zps448741e8.jpg.html
http://s1286.photobucket.com/user/ZnasVecKo/media/mb3_zps6332ead4.jpg.html
http://s1286.photobucket.com/user/ZnasVecKo/media/mb4_zps0551969b.jpg.html
http://s1286.photobucket.com/user/ZnasVecKo/media/mb5_zps749f0a41.jpg.html
 

Zephilinox

Knight
WB
ZnasVecKo said:
More bugs!

Perisno Version: 0.41
Description: The "Double Edged Blade" weapon has two weapon states, of which both are "Polearm (No shield)".
Screenshots: http://s1286.photobucket.com/user/ZnasVecKo/media/mb1_zps2c29954c.jpg.html

Perisno Version: 0.41
Description: All the desert city models (Sarranid ones) have palm-tree looking textures next to them.
Screenshots: http://s1286.photobucket.com/user/ZnasVecKo/media/mb2_zps448741e8.jpg.html
http://s1286.photobucket.com/user/ZnasVecKo/media/mb3_zps6332ead4.jpg.html
http://s1286.photobucket.com/user/ZnasVecKo/media/mb4_zps0551969b.jpg.html
http://s1286.photobucket.com/user/ZnasVecKo/media/mb5_zps749f0a41.jpg.html

Thanks, I'm not sure what the issue with the towns are, they should be the same as native.
 

ZnasVecKo

Knight
Not really a bug but more of an inconsistency: In the initial quest, the Merchants says that you need to recruit 5 men, whilst the quest requires you to recruit 10 in the mod.
 

Zephilinox

Knight
WB
ZnasVecKo said:
Not really a bug but more of an inconsistency: In the initial quest, the Merchants says that you need to recruit 5 men, whilst the quest requires you to recruit 10 in the mod.

Ah I had forgotten about that one. The text was changed to 10 but you only need 5.
 

Michadr

Grandmaster Knight
WBM&BVC
ZnasVecKo said:
More bugs!

Perisno Version: 0.41
Description: The "Double Edged Blade" weapon has two weapon states, of which both are "Polearm (No shield)".
Screenshots: http://s1286.photobucket.com/user/ZnasVecKo/media/mb1_zps2c29954c.jpg.html

Fixed
 

habeo123

Sergeant Knight
Perisno Version: 0.41
Description:"Gold Elven Helm" texture does not appear correctly in inventory. It only appear correctly when picked up by the cursor.
Screenshot:
mb2-1.jpg

mb1-1.jpg

Perisno Version: 0.41
Description:Jarid melee form should be polearm not one handed. But IDK if you guys intentionally change it.
 

Michadr

Grandmaster Knight
WBM&BVC
habeo123 said:
Version 0.41
"Gold Elven Helm" texture does not appear correctly in inventory. It only appear correctly when picked up by the cursor.

mb2-1.jpg

mb1-1.jpg

Jarid melee form should be polearm not one handed. But IDK if you guys intentionally change it.

I have not figured out why the helms do that, until then...

The Jarid's melee form is polearm. (this is the native jarid right?)
 

habeo123

Sergeant Knight
It somehow appear to be Throwing/one handed.

Something is wrong. I suggest delete the melee Jarid, since it's quite useless.
mb4-1.jpg

Perisno Version: 0.41
Description: Drahara protector is defaulted in Cavalry. It should be changed
 
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