It seems to me that this thread, once again, is only about TDM and siege, and seeing as that is the case, isn't cav way too strong in those modes already anyway? Cav having super armor is the dumbest idea yet, as is saying that archers are too strong in melee.I still think the best way to go about archer spam is to introduce a super armor mechanic for cavalry. People who have played fighting games in the past should know what i'm talking about, but basically, having a limited form of flinch immunity while on horseback could force archers to either land consistent headshots or switch to a spear infantry.
That way, infantry will still be countered by ranged units, while archers can actually be countered by something other than more archers.
Super Armor would mean that ranged attacks would still deal the same amount of damage to someone without Super Armor, but if an archer were to hit a mounted player during the middle of an attack animation, the animation would not be interrupted unless the damage is fatal. Couched lance would probably need a new stat that dictates the number of ranged attacks that can be shrugged off before the stance is broken, with the number of tokens regenerating over time up to a maximum number assigned to the lance in question (scoring kills would speed up the token regeneration process).It seems to me that this thread, once again, is only about TDM and siege, and seeing as that is the case, isn't cav way too strong in those modes already anyway? Cav having super armor is the dumbest idea yet, as is saying that archers are too strong in melee.
I know what your super armor meant, and stand by my statement. Dumbest idea I've heard on fixing archers.Super Armor would mean that ranged attacks would still deal the same amount of damage to someone without Super Armor, but if an archer were to hit a mounted player during the middle of an attack animation, the animation would not be interrupted unless the damage is fatal. Couched lance would probably need a new stat that dictates the number of ranged attacks that can be shrugged off before the stance is broken, with the number of tokens regenerating over time up to a maximum number assigned to the lance in question (scoring kills would speed up the token regeneration process).
The idea is that if infantry are consistently getting mowed down by ranged units, a player would be able to respond to the ranged spam by picking a mounted class to melee archers to death from horseback thanks to a mechanic borrowed from the fighting game genre.
Yes buffing cav is surely a good idea (??)I still think the best way to go about archer spam is to introduce a super armor mechanic for cavalry. People who have played fighting games in the past should know what i'm talking about, but basically, having a limited form of flinch immunity while on horseback could force archers to either land consistent headshots or switch to a spear infantry.
That way, infantry will still be countered by ranged units, while archers can actually be countered by something other than more archers.
They are not overpowered at all. What they ARE, is annoying. We should not conflate the two.
I still think the best way to go about archer spam is to introduce a super armor mechanic for cavalry
introduce a super armor mechanic for cavalry
super armor mechanic for cavalry
Stop derailing the topic, you have posted this 924 times I think people know atm that you want to change one of the core mechanics from the M&B seriesby having all classes run normally(based only on weight) you encourage more melee combat(without the dismounted cavalry movement speed penalty horses should be nerfed, reduced hit points/removal of the unblockable horse bump hit mechanic)
I disagree with this. Cavalry and archers simply should not be proficient in melee fighting. The purpose of their class simply isn't that.the solution is to reduce arrow damage to heavy armor and remove the movement penalty for the archer class(attach the movement penalty to the quiver/bow so archers have to drop their kiting ranged weapon in order to run normally)
the current mount and blade experience is either:
pick archer and get surrounded by two faster infantry opponents and get killed
pick infantry(if you get the spear with your infantry class you cannot select the movement bonus perk and will be surrounded by faster infantry like an archer) and get unblock-able horse bump hit or have two archers surround you and shoot you (in warband you can back pedal faster while holding up your shield but in bannerlord shields have a greater movement penalty so the only way to not be surrounded is to put the shield on your back and flee; but arrows can even penetrate the shield on your back and through the heavy armor)
or pick cavalry
this is the best class currently because you (assuming you are the fastest horse in the battle) can outrun any situation and can just focus on other cavalry. Unfortunately the moment you have to fight multiple infantrymen you lose because of the movement penalty cavalry has when dismounted making you as slow as an archer thus being surrounded and killed
please let cavalry run normally when dismounted
by having all classes run normally(based only on weight) you encourage more melee combat(without the dismounted cavalry movement speed penalty horses should be nerfed, reduced hit points/removal of the unblockable horse bump hit mechanic)
No you don't encourage melee combat when you allow archers to run away from melee. There is nothing wrong with bump hitting, it is a skill, and if you get hit by it just get better at using your WASD keys.by having all classes run normally(based only on weight) you encourage more melee combat(without the dismounted cavalry movement speed penalty horses should be nerfed, reduced hit points/removal of the unblockable horse bump hit mechanic)
Your opinions are as terrible as always.the solution is to reduce arrow damage to heavy armor and remove the movement penalty for the archer class(attach the movement penalty to the quiver/bow so archers have to drop their kiting ranged weapon in order to run normally)
the current mount and blade experience is either:
pick archer and get surrounded by two faster infantry opponents and get killed
pick infantry(if you get the spear with your infantry class you cannot select the movement bonus perk and will be surrounded by faster infantry like an archer) and get unblock-able horse bump hit or have two archers surround you and shoot you (in warband you can back pedal faster while holding up your shield but in bannerlord shields have a greater movement penalty so the only way to not be surrounded is to put the shield on your back and flee; but arrows can even penetrate the shield on your back and through the heavy armor)
or pick cavalry
this is the best class currently because you (assuming you are the fastest horse in the battle) can outrun any situation and can just focus on other cavalry. Unfortunately the moment you have to fight multiple infantrymen you lose because of the movement penalty cavalry has when dismounted making you as slow as an archer thus being surrounded and killed
please let cavalry run normally when dismounted
by having all classes run normally(based only on weight) you encourage more melee combat(without the dismounted cavalry movement speed penalty horses should be nerfed, reduced hit points/removal of the unblockable horse bump hit mechanic)
Can't disagree at all. If I get killed by an archer (and I do) there was almost always a clear "correct" way to engage them. They're very narrowly specialized.To OP: Archers in this game have the following disadvantages:
- they are slow to reload
- they are significantly slower both sprinting and in combat
- they cannot switch their weapon when being "bumped"
- javs are accurate, cav are fast and silent, inf are very fast; all counter archers
- they cannot turn far and shoot accurately
They are not overpowered at all. What they ARE, is annoying. We should not conflate the two.
I'm not sure what game some of these people are playing
That'll do it.The OP said elsewhere that he plays Siege and TDM, which are up there with captain in the worst possible ways of discerning class balance.