Yes, archery is currently unfun to play and it doesn't even fix the problem of archery. You nerfed trickshots and fast shots but what should have been nerfed was the base shots. It's still easy to foot shot or to shoot in general, it's just not fun to play archer anymore. By nerfing trickshots and fast shots you basically removed competitiveness to the class and skill ceiling. You tried to make archery a "skilled" class by adding a shooting delay, but it doesn't make it a skilled class, it just makes it a boring class. Now archery is only about point & click.
Once again, one step forward (removal of block delay), two steps backward (crush through and archery).
There were so many better ways to fix archery, but it seems this choice was the less time-consuming choice...
I think Taleworlds has to understand that cheap and quick tweaks won't make the class more balanced, it'll just make it less fun.
Honestly: Reducing base arrows to 20 and extra arrows to 30 would have had a better impact on this class.
I believe that you need to rework aiming from scratch, to make it an actually skilled class.
The same goes for cavalry btw. As long as you can have infinite couch this class will require no skill. The only thing that cav have to watch out for now is other cavs and people with spears. But given, how fast horses and cav speed attacks are, you can easily outrange or outspeed the slowed infantries. I don't think it's that hard to have a cooldown and timer for couches?