WTF does that mean - are you an official game designer of Bannerlord or not? Also lol at lowly modderI was for a period, yeah. Not a lowly modder.
WTF does that mean - are you an official game designer of Bannerlord or not? Also lol at lowly modderI was for a period, yeah. Not a lowly modder.
Are you in the credits? Sounds like freelance work -just a modderI worked on the game in a professional and paid capacity is what it means.
They could easily, lol. You're talking straight out of your keister, buster.
No its the only concrete example of a AAA trying to beat out a little production teams masterpiece. Im open to other examples...and why cant you answer it? Most likely clueless to the situation. As in -its not a kinda/sorta situation -its the exact game they tried to replicate failing spectacularlyIs that the only game you know about?
if you are trully working with TW before can you tell us how is their dev team there. last i heard from someone who live in turkey, most of the dev teams is just basically fresh graduate from university that learning how to make the game when they join the company. And if that is true, that kinda explain why it take them so long to make the engine to work. To add some fact just go check https://www.taleworlds.com/en/Career. for both Engineers vacancies, you don't need even experience in game development. ok maybe they forget to add jobs experiences requirement there, check the Social Media Specialist, they don't forget putting it there though.Yes I'm in the credits.
A “lowly modder”? And you are in a credit? So this is how Taleworlds treat their modding community that existed since day 1. Nothing good can come out of it if you despise your own playerbase and insult them. Btw I’m uninstalling. This was enough.I was for a period, yeah. Not a lowly modder.
To those who think no other studio can do produce a game as good or better than Bannerlord, you are kidding yourselves. Major game studios may take notice if sales numbers are large enough. A kingdom come sequel could be fantastic. I think CDPR or rockstar could make great medieval sword fighting games. TW has been in position to make a great game that fills a niche no major studio has yet been willing to invest in. They don’t see sufficient demand and technology has been lacking. If other studios foresee profit in this niche of a genre, TW could get displaced from their dominant position unless they step up and over deliver. So far it has been underwhelming.
A “lowly modder”? And you are in a credit? So this is how Taleworlds treat their modding community that existed since day 1. Nothing good can come out of it if you despise your own playerbase and insult them. Btw I’m uninstalling. This was enough.
Its called criticism which TW should be taking into consideration, dismissing it as whining as you suggest is a bad move. I'm sure you're a hardcore fan of the game but look at the posts, more detractors than defenders. Look at it this way if you showed this game to a friend, would they be enthused, or would you were talking yourself out of a paper bag trying to explain how good it can be?Yes. They released a patch every 2 weeks which were significant enough to move the game in a better direction.
Let them do their work with constructive feedback and without unnecessary whining.
Its called criticism which TW should be taking into consideration, dismissing it as whining as you suggest is a bad move. I'm sure you're a hardcore fan of the game but look at the posts, more detractors than defenders. Look at it this way if you showed this game to a friend, would they be enthused, or would you were talking yourself out of a paper bag trying to explain how good it can be?
May as well recommend them for warband and the mods. At least they will know how the gameplay is and if that kind of gameplay suited them. And if your friends like this kind of gameplay, it's Still not worth it to play it if you aren't into beta testing game much.I told all my friends who haven't played a M&B game to wait until EA is over.
Kingdom come's engine at no point shows it could handle the amount of troops fighting in real time as Bannerlord. Rockstar uses the RAGE engine -again -nothing about their in-house engine supports it could handle a vast amount of melee troops in real time. RAGE has yet to show it is really good at realistic combat either shooting or melee, in the first place. People forget -game engines are built from the ground up for very specific reasons - for example FarCry (CryEngine) was built to really just compute things within a certain range away from PLAYER -thats why Star Citizen is having such a hard time re-forging a modified CE (now Amazon Lumbaryard) for their Star Citizen. Yes it MAY happen -but at great lengths and most AAA arent willing to lose that gamble.
I am aware of this. It is not that they cannot they just have not because so far they are unwilling to invest in making such an engine. That is the whole point of that post. Those studios could and I bet they’d do it well if Bannerlord is profitable enough. They could. They would if profitable. And they’d do it well.
Star citizen is an excellent example. How Many major studios do you think are interested in making a similar cash cow? You will be seeing a lot more sci-fi space rpgs. One reason AAA studios remain have geown such is because they have avoided risk and remains profitable. If they see an interest they will look to profit.
How many think star citizen devs are irreplaceable? Less every day. Again, another studio could have done the same or better with similar funding had they known how profitable it could have been.
TaleWorlds is no different in being risk adverse. They’ve been making 3 iterations of the same game, functionally almost no different, for over 10 years. If they don’t start pushing more innovative gameplay, I expect they can and will be displaced.
I enjoy MP, I enjoy single player battles but there are gaping holes that have been in the games of this franchise for over a decade. The game is shallow and I dont see them improving that.