Almost two months into EA. Satisfied?

Are you happy with how the game launched in EA and how it evolved during the first two months?


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Arguing in coulds and woulds dont mean Jack at the end of the day. Lets take the 1 known example of a Developer Behemoth vs the Little guy Bohemia and losing:

Concrete evidence of huge developer trying and losing
 
Is that the only game you know about?
No its the only concrete example of a AAA trying to beat out a little production teams masterpiece. Im open to other examples...and why cant you answer it? Most likely clueless to the situation. As in -its not a kinda/sorta situation -its the exact game they tried to replicate failing spectacularly
 
Yes I'm in the credits.
if you are trully working with TW before can you tell us how is their dev team there. last i heard from someone who live in turkey, most of the dev teams is just basically fresh graduate from university that learning how to make the game when they join the company. And if that is true, that kinda explain why it take them so long to make the engine to work. To add some fact just go check https://www.taleworlds.com/en/Career. for both Engineers vacancies, you don't need even experience in game development. ok maybe they forget to add jobs experiences requirement there, check the Social Media Specialist, they don't forget putting it there though.

TW obviously knew that they need more people for developing this game. that why is the vacancies still open. i just wondering why the requirement is so low. Is no one interested to join them? and why?
 
I was for a period, yeah. Not a lowly modder.
A “lowly modder”? And you are in a credit? So this is how Taleworlds treat their modding community that existed since day 1. Nothing good can come out of it if you despise your own playerbase and insult them. Btw I’m uninstalling. This was enough.
 
Paradox has great diplomacy and emergent story mechanics in both Crusader kings and stellaris. That is something still sorely lacking.

Good sales numbers will get game industry attention:

To those who think no other studio can do produce a game as good or better than Bannerlord, you are kidding yourselves. Major game studios may take notice if sales numbers are large enough. A kingdom come sequel could be fantastic. I think CDPR or rockstar could make great medieval sword fighting games. TW has been in position to make a great game that fills a niche no major studio has yet been willing to invest in. They don’t see sufficient demand and technology has been lacking. If other studios foresee profit in this niche of a genre, TW could get displaced from their dominant position unless they step up and over deliver. So far it has been underwhelming.
 
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To those who think no other studio can do produce a game as good or better than Bannerlord, you are kidding yourselves. Major game studios may take notice if sales numbers are large enough. A kingdom come sequel could be fantastic. I think CDPR or rockstar could make great medieval sword fighting games. TW has been in position to make a great game that fills a niche no major studio has yet been willing to invest in. They don’t see sufficient demand and technology has been lacking. If other studios foresee profit in this niche of a genre, TW could get displaced from their dominant position unless they step up and over deliver. So far it has been underwhelming.

Kingdom come's engine at no point shows it could handle the amount of troops fighting in real time as Bannerlord. Rockstar uses the RAGE engine -again -nothing about their in-house engine supports it could handle a vast amount of melee troops in real time. RAGE has yet to show it is really good at realistic combat either shooting or melee, in the first place. People forget -game engines are built from the ground up for very specific reasons - for example FarCry (CryEngine) was built to really just compute things within a certain range away from PLAYER -thats why Star Citizen is having such a hard time re-forging a modified CE (now Amazon Lumbaryard) for their Star Citizen. Yes it MAY happen -but at great lengths and most AAA arent willing to lose that gamble.
 
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Yes. They released a patch every 2 weeks which were significant enough to move the game in a better direction.

Let them do their work with constructive feedback and without unnecessary whining.
 
A “lowly modder”? And you are in a credit? So this is how Taleworlds treat their modding community that existed since day 1. Nothing good can come out of it if you despise your own playerbase and insult them. Btw I’m uninstalling. This was enough.

I think he used to be a Bannerlord developer and isn't one now. He doesn't give any insightful information, just insults.
 
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Yes. They released a patch every 2 weeks which were significant enough to move the game in a better direction.

Let them do their work with constructive feedback and without unnecessary whining.
Its called criticism which TW should be taking into consideration, dismissing it as whining as you suggest is a bad move. I'm sure you're a hardcore fan of the game but look at the posts, more detractors than defenders. Look at it this way if you showed this game to a friend, would they be enthused, or would you were talking yourself out of a paper bag trying to explain how good it can be?
 
Its called criticism which TW should be taking into consideration, dismissing it as whining as you suggest is a bad move. I'm sure you're a hardcore fan of the game but look at the posts, more detractors than defenders. Look at it this way if you showed this game to a friend, would they be enthused, or would you were talking yourself out of a paper bag trying to explain how good it can be?

I told all my friends who haven't played a M&B game to wait until EA is over.
 
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I told all my friends who haven't played a M&B game to wait until EA is over.
May as well recommend them for warband and the mods. At least they will know how the gameplay is and if that kind of gameplay suited them. And if your friends like this kind of gameplay, it's Still not worth it to play it if you aren't into beta testing game much.
 
Kingdom come's engine at no point shows it could handle the amount of troops fighting in real time as Bannerlord. Rockstar uses the RAGE engine -again -nothing about their in-house engine supports it could handle a vast amount of melee troops in real time. RAGE has yet to show it is really good at realistic combat either shooting or melee, in the first place. People forget -game engines are built from the ground up for very specific reasons - for example FarCry (CryEngine) was built to really just compute things within a certain range away from PLAYER -thats why Star Citizen is having such a hard time re-forging a modified CE (now Amazon Lumbaryard) for their Star Citizen. Yes it MAY happen -but at great lengths and most AAA arent willing to lose that gamble.

I am aware of this. It is not that they cannot they just have not because so far they are unwilling to invest in making such an engine. That is the whole point of that post. Those studios could and I bet they’d do it well if Bannerlord is profitable enough. They could. They would if profitable. And they’d do it well.

Star citizen is an excellent example. How Many major studios do you think are interested in making a similar cash cow? You will be seeing a lot more sci-fi space rpgs. One reason AAA studios have grown such is because they have avoided risk and remain profitable. If they see an interest they will look to profit.

How many think star citizen devs are irreplaceable? Less every day. Again, another studio could have done the same or better with similar funding had they known how profitable it could have been.

TaleWorlds is no different in being risk adverse. They’ve been making 3 iterations of the same game, functionally almost no different, for over 10 years. If they don’t start pushing more innovative gameplay, I expect they can and will be displaced.

I enjoy MP, I enjoy single player battles but there are gaping holes that have been in the games of this franchise for over a decade. The success and enjoyment of the game is crippled by how shallow it is and I dont see TW improving that.
 
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I am aware of this. It is not that they cannot they just have not because so far they are unwilling to invest in making such an engine. That is the whole point of that post. Those studios could and I bet they’d do it well if Bannerlord is profitable enough. They could. They would if profitable. And they’d do it well.

Star citizen is an excellent example. How Many major studios do you think are interested in making a similar cash cow? You will be seeing a lot more sci-fi space rpgs. One reason AAA studios remain have geown such is because they have avoided risk and remains profitable. If they see an interest they will look to profit.

How many think star citizen devs are irreplaceable? Less every day. Again, another studio could have done the same or better with similar funding had they known how profitable it could have been.

TaleWorlds is no different in being risk adverse. They’ve been making 3 iterations of the same game, functionally almost no different, for over 10 years. If they don’t start pushing more innovative gameplay, I expect they can and will be displaced.

I enjoy MP, I enjoy single player battles but there are gaping holes that have been in the games of this franchise for over a decade. The game is shallow and I dont see them improving that.

"It is not that they cannot they just have not because so far they are unwilling to invest in making such an engine."

Sorry but again this is demonstrably wrong -it is a misconception of how Developers work withhin the confines on their franchise engines. According to this type of psychology - the low budget movie "Parasite" which won the Oscar all kinds of awards and made a huge profit -could be done bigger and better by high tier movie financiers with access to the best directors/actors/special effects etc...of course we know -this is patently false. Your argument is basically that because a successful developer is very successful with THEIR genre and flagship game -they too can be masters of all genres given the budget and the anticipation of profit.

Sorry friend -but this is all wrong. Of course if you give a monkey a keyboard and infinity he will eventually produce -The Best damn Game Ever -the "God-tier Developer can Best ALL in ALL genres" is just as silly. Again- look at my Codemasters vs Bohemia example -Codemasters have flagshipp Racing engines yet tried to create a military sandbox engine out of it and FAILED BADLY. The lesson is all right there.

Also id argue that other developers will steer clear of star citizen the development -that is literally development hell for a programmer. It is also a highly unusual case to have that sort of individual financial backing to that level of investment profit. Yet they are still years away from a real release after whats it been - 7 already?? AAA wont approach anything like this -they make one really good franchise game and then update it year to year - so i wouldnt assume they have top tier programmers either as they get bored with that rinse/repeat cycle.
 
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