https://www.reddit.com/r/GamingLeak.../rockstar_are_developing_openworld_game_with/ evidence of a rockstar foray into this area...any thing else
LOL- yeah ok you found a rumor ill give you that -but if you read the thread itself its all vapor.
Game studios can and do branch out into different kinds of game. After all a studio is just a collection of individuals who get swapped out constantly, and a coder isn't really going to care whether they're making a movement system for an FPS or for a Strategy game.
The reason studios tend to stick with one game genre is either because that's what they're known for, or (in smaller companies) the managers only like one type of game. However for companies not known for anything (like Hello Games before they made NMS), they will jump between all sorts of stuff just so they can pay the bills, and constantly rebrand themselves.
For instance Creative Assembly is only known for total war, but they made Alien: Isolation which is nothing like their other titles, as well as a handful of other auxiliary releases and outsourced ports. Back in the 90s they made sports games and shovelware. Creative Assembly could probably make a first person shooter if they wanted.
CD Projekt Red is also another example because their second most successful title so far is a mobile card game.
"After all a studio is just a collection of individuals who get swapped out constantly, and a coder isn't really going to care whether they're making a movement system for an FPS or for a Strategy game."
This is so false i dont even no where to begin. Trust me ive been pc gaming since 1982 and follow game design very closely. These arent just "coders" who will code anything like data monkeys -there are very specific sub-sets of coders. Ive even had correspondance with "coders" from AAA games like Battlefield who've told me the inner workings of how they operate, how confined the larger developing houses are stunting creativity which frustrates many of the "coders".
As for the rest of your statement - yes, some developers are successful with multiple branches outside of their signature series but it is very rare. The point of bigger, richer, more talented developer houses being able to essentially "jump in and boss another masterpiece type series" like a Mount and Blade is blatantly false. If you follow game development you'd know about how mighty Codemasters tried to Boss the Boss of Operation Flashpoint with bigger badder budgets and got utterly owned in the process. Its not easy to replicate or better a masterpiece.
There is a reason Swat 4 has not been beaten by superior tactical AI since 2005, that free open world with actual battles away from Player via Arma series, that physics based realistic medieval combat capable of over 1000 units fighting in real time via Warband/Bannerlord. These engines were built as specialty engines -and no they are not bested by Frostbite/CryEngine or Creation no matter how hard they try.
Edit: I used to say/believe the same thing btw while playing the original Operation Flashpoint vs Battlefield 2 "Man, if only DICE would make an Arma game its be SO MUCH BETTER!!!". Then i started messing around with the DICE AI editor and realized its all just smoke and mirrors -not a real developed AI at all. Theres much more here than meets the eye.
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