Alak's Bugfinding Conquest. (Devs read here for my bug reports.)

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Ok so, i posted these on a bug topic already but they will quickly get lost and harder to find for the devs, so im goin to make my own little personal bug log for the devs to find, i really wanna see this game become as great as it should be so i will help my way by being a bug finder.

Current beta build on steam i have found:

j3sgUJe.jpg


Unlimited relations with cattle heads

And

GpsKEhE.jpg


Wierd lighting bug with torches.

Also the lagging/stuttering map (which is being raged on right now.)

My system is:
Windows 7
I5 3.6ghz
Nvidia Gforce GTX 650 Ti
36gb of ram

running high detail on everything except shadows.

I will update this when i find new bugs to report.
 
Already another bug, not registering that im on water... >_> I have a magic horse that can walk on water! JESUS!!!

8coVMv2.png


It was from dorstad to dunwic

Also when i got to Dunwic i got a bunch of rock RGL errors. too many to SS them all, but u get the jist (already been reported)
No CTD though.

pWr8miy.jpg

there it got nice and compacted for ya :smile:

EDIT: Also got RGL error in eidynburh but didn't say of what, blank RGL errors....
 
Alakeram said:
Already another bug, not registering that im on water... >_> I have a magic horse that can walk on water! JESUS!!!

8coVMv2.png


It was from dorstad to dunwic

Also when i got to Dunwic i got a bunch of rock RGL errors. too many to SS them all, but u get the jist (already been reported)
No CTD though.

pWr8miy.jpg

there it got nice and compacted for ya :smile:

EDIT: Also got RGL error in eidynburh but didn't say of what, blank RGL errors....

same with me for the horsepart. This is pagans black magic, God save us all
 
Okey another quick bug report before i goto bed, almost all combat (except the first fight i had) the enemy troops will go into formation at the spawn spot and not move from there at all... when this happend on other mods (like floris) i could go up to them by myself wack them one time and they would charge, they don't do anything at all, like a few will go towards me n try to stab me, but other then that they go right back to thier formation and don't budge... this happens when i attack and defend, so its not a defend script (unless its a defend script triggering for attacking as well?)
 
Idibil said:
Thank you for reporting.


Wierd lighting bug with torches.

I think that this is a warband graphic configuration theme. YOu try other graphics options.

Well like i said, i run full graphics on everything except shadows, so are you saying i need to reduce something to make it not so bright?
 
Alakeram said:
Idibil said:
Thank you for reporting.


Wierd lighting bug with torches.

I think that this is a warband graphic configuration theme. YOu try other graphics options.

Well like i said, i run full graphics on everything except shadows, so are you saying i need to reduce something to make it not so bright?

With that light issue, trying turning the auto-exposure OFF. Worked for me.
 
Volund said:
Alakeram said:
Idibil said:
Thank you for reporting.


Wierd lighting bug with torches.

I think that this is a warband graphic configuration theme. YOu try other graphics options.

Well like i said, i run full graphics on everything except shadows, so are you saying i need to reduce something to make it not so bright?

With that light issue, trying turning the auto-exposure OFF. Worked for me.

Thanks that solved the lighting issue, now time for a few more bug reports



Ok so first bug

1. When using the tactical camera (Backspace) when your trying to walk or click on stuff within the options it just disappears....

When i say disappears i mean like i have to press backspace twice to get back into it, and if i backspace once to go back to character control the camera goes all wonky (like im still in tact camera just close to my character with no tactical options)

and im pretty sure this is a bug and kinda balance breaking, almost 90% of the top tier enemys are using daggers to fight with?????? and i THINK the cause of this is because im playing in realism mode which reduces skills to "balance" the need of using light armor for speed etc but yet the NPC's still run super fast (always faster then my own character with light armor and 6 athletic skill) and i think because of the "skill reduction" they cannot use the bigger better weapons so they turn around and use the next best thing in their inventory, a dagger >_>

So i'll probably have more to report in a little bit.

Here's a quick little thing that bothers me its not a bug but something i think should be fixed

This is the viking Era, but yet we use daggers and polearms to duel with in arenas??? doesn't make sense when its the viking era of axes and throwing weapons should replace these weapons in the arena with axes and blunt weapons, not really a mace but like a wooden club or something, out of like 15 arena matches i've had i only got 1 axe -_- lol.

-Alak
 
Ok so with the new patch i got yesterday(the 200mb one) i got 2 new bugs to report.

First one is:

JDfJP2S.jpg


these are the 3 i've been getting a lot of, sometimes i get all 3 at the same time, or i get 1 after another, and seems like it happens when a lord is released from captivity/after a fight said lord lost

it verys though the mapID changes each time i see it (seen it around 12 times since update)

Second one:

NqMJFI4.png


cannot use ferry system for some reason, keeps kicking me back to start position...
EDIT: Ok so after letting the ferry cross the river it magically popped me to the other side, so uh, im pretty sure thats a bug lol.
 
A new bug has started for me since the new beta patch that was released today(?)

I know there is more then just this one and i will update this with all the ones i get, so far its hit the refuge informationals and this

d0nBK9b.jpg

 
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