Seafoodking
Recruit
Currently, the NPCs have a very bad strategic game, when they are at war they would send raiding parties nonstop, and in most cases, it ruins the quality of battle. My suggestion is to allow NPCs to have different strategic behaviors and most of the time, a defensive one. This will allow both the NPCs and player to prepare higher tier units for the future big battle. This is how historical time worked too, they prepare and plan for one strategic clash, and the preparation time could be months or even years.
In this case, players will feel more worthy when their T6 units died, because it was for a big battle. Players will also feel more challenging against non-recruits units. Of course, we should have control over our own vassals, and clan parties too. I'm so tired of my parties going to the enemy border and gets captured.
In this case, players will feel more worthy when their T6 units died, because it was for a big battle. Players will also feel more challenging against non-recruits units. Of course, we should have control over our own vassals, and clan parties too. I'm so tired of my parties going to the enemy border and gets captured.
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