SwadianGrunt
Veteran
I'm currently constructing a mod called Age Of Infantry,
basic changes are:
-No horses except for Arena
-No Horse Merchant***
-Farmers have soldiers with them
-Looters Stronger And more men (less parties on map)
-Faction Colours Changed
-Arrows are in lots of 24 But are stronger
-Cattle now follow you
-Troops Eat every 12 hours and one unit feeds 5
-Changed the amount of money Merchants have
-More Mercenaries in Taverns
-Siege Ladders take 2 hours less and Towers take 20 hours less
-Siege Tower moves Faster
-Persuasion Is now a Charismatic Skill
-Arena Bets are now 50,100,200,400,800
-10% more chance of getting Tournament
-Battle maps are three times smaller (roughly) for more intense Infantry/Archer V Infantry/Archer battles
-Siege Reinforcments were edited so as to make more waves of men coming into the battle Attackers>8 Defenders>10
-Village Raid Reinforcements changed to Attackers>5 Defenders>15
-You now lose 10 honour for starting a war
-Bandits will take longer to respawn
-Start with 15 party capacity, 15 men per Leadership skill, Leadership can go to 15
-Soldiers only payed every 2 weeks although higher wages
-10 Prisoners per Prison Management
-More morale lost for recruiting prisoners
-Minimum Recruit from village= 5 Max=30
-New map
-EDIT: Added dialouge to stop companions leaving party.
-EDIT: Meet with Village Elder/Guild Master Dialogue Added when entering town/village
-EDIT: You will always get at least 5 recruits at villages and a maximum of 15 with no positive relation
-New Troop Tree
Most are just Tweak-MB things.
***********************
I'm unsure if i will release this mod, but most likely i will, if i can work out the kinks. for 1.131.
Would you people play it?
NOTE: I am working out the python files after that is finished I will release.
P.S. Sorry in advance if you don't like all the colour, I kind of got bored so i added colour.
basic changes are:
-No horses except for Arena
-No Horse Merchant***
-Farmers have soldiers with them
-Looters Stronger And more men (less parties on map)
-Faction Colours Changed
-Arrows are in lots of 24 But are stronger
-Cattle now follow you
-Troops Eat every 12 hours and one unit feeds 5
-Changed the amount of money Merchants have
-More Mercenaries in Taverns
-Siege Ladders take 2 hours less and Towers take 20 hours less
-Siege Tower moves Faster
-Persuasion Is now a Charismatic Skill
-Arena Bets are now 50,100,200,400,800
-10% more chance of getting Tournament
-Battle maps are three times smaller (roughly) for more intense Infantry/Archer V Infantry/Archer battles
-Siege Reinforcments were edited so as to make more waves of men coming into the battle Attackers>8 Defenders>10
-Village Raid Reinforcements changed to Attackers>5 Defenders>15
-You now lose 10 honour for starting a war
-Bandits will take longer to respawn
-Start with 15 party capacity, 15 men per Leadership skill, Leadership can go to 15
-Soldiers only payed every 2 weeks although higher wages
-10 Prisoners per Prison Management
-More morale lost for recruiting prisoners
-Minimum Recruit from village= 5 Max=30
-New map
-EDIT: Added dialouge to stop companions leaving party.
-EDIT: Meet with Village Elder/Guild Master Dialogue Added when entering town/village
-EDIT: You will always get at least 5 recruits at villages and a maximum of 15 with no positive relation
-New Troop Tree
Most are just Tweak-MB things.
***********************
I'm unsure if i will release this mod, but most likely i will, if i can work out the kinks. for 1.131.
Would you people play it?
NOTE: I am working out the python files after that is finished I will release.
P.S. Sorry in advance if you don't like all the colour, I kind of got bored so i added colour.