First off, I'm don't know if this is something the players want in the first place, so tell me if you don't. I think that attribute points should give some benefits and that we should be able to change our starting base 2 attribute points in each attribute during character creation (by being able to lower an attribute to 0 or 1 and allocating newly freed points somewhere else). I believe that giving attribute benefits will ever so slightly improve the RPGness of the game. My suggestions for attribute benefits are:
- Vigor: +2% attack speed with melee weapons per attribute (max 20%)
- Control: +2% or 2,5% accuracy per attribute (could also be changed with drawing speed)
- Endurance: +2 health per attribute (could also be changed with 2% movement speed per attribute but would also have to apply to horses)
- Cunning: +3 prisoner size per attribute
- Social: +2 party size per attribute
- Intelligence: +2% skill exp gain per attribute
I purposefully didn't make the bonuses OP, the actual OPness would come from being able to min/max attribute points at the beginning of the game.
- Vigor: +2% attack speed with melee weapons per attribute (max 20%)
- Control: +2% or 2,5% accuracy per attribute (could also be changed with drawing speed)
- Endurance: +2 health per attribute (could also be changed with 2% movement speed per attribute but would also have to apply to horses)
- Cunning: +3 prisoner size per attribute
- Social: +2 party size per attribute
- Intelligence: +2% skill exp gain per attribute
I purposefully didn't make the bonuses OP, the actual OPness would come from being able to min/max attribute points at the beginning of the game.