korean player
Recruit
I don't know the exact reason. But it's probably a matter of speed.
The moving speed of the character is very fast.
So they can run away easily, and they can attack by opening up the distance easily.
So the fun of blocking and hitting like Warband has been reduced.
Players often hit each other on the back.
The reason is movements speed is so fast .
What do other players think about this? It is very easy to confirm that movement speeds is too fast during multi-play.
They don't hit each other in the front, they hit each other on the back.
Does anyone have a good idea about this?
and what do you think about this, developers?
The moving speed of the character is very fast.
So they can run away easily, and they can attack by opening up the distance easily.
So the fun of blocking and hitting like Warband has been reduced.
Players often hit each other on the back.
The reason is movements speed is so fast .
What do other players think about this? It is very easy to confirm that movement speeds is too fast during multi-play.
They don't hit each other in the front, they hit each other on the back.
Does anyone have a good idea about this?
and what do you think about this, developers?