A simple suggestion to make siege more interesting and dynamic (MP gameplay)

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1. When the attackers take the flag and lower it all the way,  instead of instant winning,  it should turn off the defenders spawning and the remaining defenders must be slain for the win.  If the defenders  can raise the flag they can reactivate their spawns unless the timer is up.

2.  Make the flag appear in a random place inside the castle.
 
I like the first one, but not the second one. Although I do think the flag should be in a more easily defensible place, like the keep or something.
 
I'm certainly liking the first one; so many times has there still been an epic battle going on on the castle walls and then some sneaky attacker sneaks around everyone and lowers the flag.  :mad:
 
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