Blacke
Recruit
So tactical targeting ? Great !
New hideouts and new battlefields ? Variety is always welcome, thanks for this.
Weather System and better AI combat behavior ? Thanks again, but seriously...about time you start integrating modders ideas to the game.
THAT BEING SAID, even if these are indeed good additions, what we REALLY NEED are more diplomatic/politics/war options and of course random events that can lead to serious crisis, spice the game up and take it to a whole new level.
We need more depth, through better diplomacy and unexpected situations, like siblings/cousins jealousy leading to a succession war, scheming vassals that hit us in the back and of course plagues and diseases so my realm has to deal with a 8yo heir because the king actually just died of flu at 40.
Two great mods exist for this on Nexusmods:
- Succession Laws and Civil Wars (by conleyc86 and 8thor8 )
- Plagues and Diseases (by bloctheworkerbloc) -sadly never updated-
Adding similar ideas to the game, this time officially, would dramaticaly improve our experience once we play as ruler and manage our dynasty.
1.2.0 looks indeed like a nice update, maybe there is hope after all and I'm very happy about it.
But make no mistake: it's still not enough.
You guys need to add a lot more stuff now (and ASAP please) because you took way too long deciding to integrate good mods mechanics into the game, despite selling it around $50. A game that keeps feeling unfinished, repetitive and dull.
It's more than time to stop releasing petty updates made of fixes only and start bringing great contents to the game, Bannerlord deserve it (and players as well btw, since we paid for it, like ages ago...).
New hideouts and new battlefields ? Variety is always welcome, thanks for this.
Weather System and better AI combat behavior ? Thanks again, but seriously...about time you start integrating modders ideas to the game.
THAT BEING SAID, even if these are indeed good additions, what we REALLY NEED are more diplomatic/politics/war options and of course random events that can lead to serious crisis, spice the game up and take it to a whole new level.
We need more depth, through better diplomacy and unexpected situations, like siblings/cousins jealousy leading to a succession war, scheming vassals that hit us in the back and of course plagues and diseases so my realm has to deal with a 8yo heir because the king actually just died of flu at 40.
Two great mods exist for this on Nexusmods:
- Succession Laws and Civil Wars (by conleyc86 and 8thor8 )
- Plagues and Diseases (by bloctheworkerbloc) -sadly never updated-
Adding similar ideas to the game, this time officially, would dramaticaly improve our experience once we play as ruler and manage our dynasty.
1.2.0 looks indeed like a nice update, maybe there is hope after all and I'm very happy about it.
But make no mistake: it's still not enough.
You guys need to add a lot more stuff now (and ASAP please) because you took way too long deciding to integrate good mods mechanics into the game, despite selling it around $50. A game that keeps feeling unfinished, repetitive and dull.
It's more than time to stop releasing petty updates made of fixes only and start bringing great contents to the game, Bannerlord deserve it (and players as well btw, since we paid for it, like ages ago...).