Pumpkin Lord
Not too late to make a bannerlord mod for warband
Hero_of_Ferelden said:You guys haven't even seen how to game type plays out. People complained when the first multiplayer game-play was released also. The fact is most native players don't like change, it's taken you 6 years to begin making a server side mod with minor changes.
Fehnor said:There are multiplayer server mods (for native clans) prior to 2010...
Hero_of_Ferelden said:You guys haven't even seen how to game type plays out. People complained when the first multiplayer game-play was released also. The fact is most native players don't like change, it's taken you 6 years to begin making a server side mod with minor changes.
Hero_of_Ferelden said:What I meant was balance mods.
Hero_of_Ferelden said:Fehnor said:There are multiplayer server mods (for native clans) prior to 2010...
What I meant was balance mods.
Lord Rich said:--------------------------------------------------------------------------------
Concerning the information I think it's pretty disappointing, saying we can simply make a mod to solve it is also frustrating since mods usually exist on only a fraction of the base games population and it has the risk of splitting the competitive scene between the vanilla game and a battle mode mod.
Of the changes the least concerning to me is the character equipment issue. It's true it adds some depth but equipment picking tends to move towards a singular or very small selection of optimal builds. If you think about what builds you take in warband matches, mostly it's the same.
I don't think multiple lives will be good for a competitive game mode, it's just got a lot less tension and feels a lot more arcadey. I think it's a great idea to have life limits for casual game modes though.
6v6 is also a bad idea, 5v5 tournaments are boring and defensive types of games and provide far less options for interesting builds and tactics.
I am all onboard with having multiple objectives, I am willing to give that a go, but I hope they consider putting in a way to have only 1 life and boost the player numbers, think those two things are definitely the biggest issues.
Hero_of_Ferelden said:What I meant was balance mods.
I was waiting for you to post something like this all day, great summery of everything the community needs/wants.Lord Rich said:Hero_of_Ferelden said:Fehnor said:There are multiplayer server mods (for native clans) prior to 2010...
What I meant was balance mods.
People have been doing that since the beginning as well. I believe vincenzos server side mod had balance tweaks (2010), I made several with the earliest probably around 2012-2013. The discussion has come up a lot and the reason it's not been acted upon is lack of consensus and the lack of any single figure having enough sway and will to force through more serious changes.
However the battle mode itself has been massively improved over the years through the addition of better more suitable maps, changes to the mechanics and better tournament rulesets.
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Concerning the information I think it's pretty disappointing, saying we can simply make a mod to solve it is also frustrating since mods usually exist on only a fraction of the base games population and it has the risk of splitting the competitive scene between the vanilla game and a battle mode mod.
Of the changes the least concerning to me is the character equipment issue. It's true it adds some depth but equipment picking tends to move towards a singular or very small selection of optimal builds. If you think about what builds you take in warband matches, mostly it's the same.
I don't think multiple lives will be good for a competitive game mode, it's just got a lot less tension and feels a lot more arcadey. I think it's a great idea to have life limits for casual game modes though.
6v6 is also a bad idea, 5v5 tournaments are boring and defensive types of games and provide far less options for interesting builds and tactics.
I am all onboard with having multiple objectives, I am willing to give that a go, but I hope they consider putting in a way to have only 1 life and boost the player numbers, think those two things are definitely the biggest issues.
Callum_TaleWorlds said:Just to clear one thing up (I haven't read the last 8 pages),
Kiano said:Callum_TaleWorlds said:Just to clear one thing up (I haven't read the last 8 pages),
Maybe you should
Normanguy said:Kiano said:Callum_TaleWorlds said:Just to clear one thing up (I haven't read the last 8 pages),
Maybe you should
dont be absurd, community manager shouldnt read the opinions of the community
Callum_TaleWorlds said:Well considering I was just directed to this thread an hour ago, and it is 23:30 here on a Friday night maybe you could give me a chance to catch up. I just wanted to clear up the question of whether the game mode has bots or not before I go through the rest.