blacklimo
Sergeant at Arms
Hi guys, me again .... I can hear the faceplams already
Question 1: With the Heroes/Companions is it possible to remove the dialogues and relations between them (eg npcx hates npcy) without breaking anything (just because I like to keep things tidy) or will it stuff up something else? atm I just have companion interaction disabled.
Question 2: Is it possible to limit how many of a particular unit type you can have in your party?... for example unit type x can only have 5 in a party (or any other appropriate number... possibly modified by renown)
I want to make a spy/assassin/saboteur type unit that does not appear in battles but takes up troop slots in your party, can only be hired if you have enough renown (number available also governed by renown). These units can be deployed to scout out enemy armies, castles and towns and provide information on troop deployments, where they are headed etc.
I also want to add options to attempt assassination of an enemy lord (lord would not actually be killed, but destroys their army and removes them from the map as if they were defeated in battle) or sabotage missions (forces the army to stop for a time or slows their march). Low chance of success modified by enemy army size, number of spies deployed, level of enemy lord etc, with a chance of spies being killed during the mission (eg if 10 spies are deployed, calcs based on levels and numbers of lord and units, any surviving spies... maybe 3 or 4... return after successful mission, lower chance of losses if it is a spying mission).
Failure would result in all spies deployed being killed (captured and tortured for info), making the enemy lord immediately chase you and attack, and lower your relation with that lord and faction, possibly take an honor hit as well, and if currently peaceful the faction will immediately declare war on you (whether your spies succeed or fail). I would also make these options only available under certain circumstances and with a long time before reuse... global cooldown sort of thing... at least assassination and sabotage missions (needs more planning but that's the guts of it).
flames? suggestions? any feedback is welcome...
btw, if anyone tries to steal my idea the fleas of a thousand camels will infest your crotch and your arms will grow too short to scratch
Question 1: With the Heroes/Companions is it possible to remove the dialogues and relations between them (eg npcx hates npcy) without breaking anything (just because I like to keep things tidy) or will it stuff up something else? atm I just have companion interaction disabled.
Question 2: Is it possible to limit how many of a particular unit type you can have in your party?... for example unit type x can only have 5 in a party (or any other appropriate number... possibly modified by renown)
I want to make a spy/assassin/saboteur type unit that does not appear in battles but takes up troop slots in your party, can only be hired if you have enough renown (number available also governed by renown). These units can be deployed to scout out enemy armies, castles and towns and provide information on troop deployments, where they are headed etc.
I also want to add options to attempt assassination of an enemy lord (lord would not actually be killed, but destroys their army and removes them from the map as if they were defeated in battle) or sabotage missions (forces the army to stop for a time or slows their march). Low chance of success modified by enemy army size, number of spies deployed, level of enemy lord etc, with a chance of spies being killed during the mission (eg if 10 spies are deployed, calcs based on levels and numbers of lord and units, any surviving spies... maybe 3 or 4... return after successful mission, lower chance of losses if it is a spying mission).
Failure would result in all spies deployed being killed (captured and tortured for info), making the enemy lord immediately chase you and attack, and lower your relation with that lord and faction, possibly take an honor hit as well, and if currently peaceful the faction will immediately declare war on you (whether your spies succeed or fail). I would also make these options only available under certain circumstances and with a long time before reuse... global cooldown sort of thing... at least assassination and sabotage missions (needs more planning but that's the guts of it).
flames? suggestions? any feedback is welcome...
btw, if anyone tries to steal my idea the fleas of a thousand camels will infest your crotch and your arms will grow too short to scratch