I'm going to say no, crafting in real or virtual worlds has always been one to yield profit. To get breaking profits you have to pass the 100 lvl mark, and that may be under the mark honestly.
To hit even 70k, which I found by experimenting, you need to be around 170 I think. It varies on luck of recipe parts you find.
So no, Smithing money should not be removed from the game.
The best bow costs 200+k, some of the best swords in the game cost the same, armor can go for 300 and above. So no, Smithing has got majorly nerfed since the start, if you compare pricing of what in-game items are vs you being able to Smith better equipment and it cost less.
The game has been majorly nerfing smithing since the start of the games creation.
To give an example, Smithing is not a game breaking skill due to: right now I'm continually at war with 3 different countries and due to that I'm only able to net maybe...a max of 500 to 600k if I'm lucky by running around to various territories around the world, which lasts only maybe through one to two wars as I'm using the equipment I get from battles to lvl my troops to keep them high tier against enemies, and keep ahead of the opposition.
Smithing only grants a way to keep your head above water.
Just like any other real life scenario or game in existence, crafting is a way to make millions, and given enough time you can. However, as players with many hours in game can tell you, smithing takes many hours to get to lvl 200, it's not a short journey and your a millionair
It takes hours.
Game creators, don't listen to the original thread poster. That's nonsense that Smithing breaks the game. If one smith's the best weapon in the game, it should be worth the best weapon in the game. Which currently is at least 200k
One gets paid what something is worth. It's only fair
I'm very against anyone that wants to put down getting paid for what they earn