Hi guys, this is my last campaign results:
After the Hotfix (1.4.3) caravans are now back to make actual money. Depending on various (logic and correct in my opinion) factors one of my caravans goes from 150 up to 500/600 in average (1575 top,they got into a city just conquered by the enemy).
Of course for a little while after creation the caravan will actually loose up to 2000 (they are buying things).
Factors which will influence a caravan are wars (caravans will sell at higher prizes to towns that either have been just captured/have their bound villages raided, but, when coming back from those towns they won't have anything to sell and they will look like they are "down" cause they have to restock)
Second, they spent a lot of time running back and forward because chased by enemy parties/bandits (again an area when there is heavily war will be filled with looters and a Faction at war will have more bandits roaming around cause all their Lords/parties are used in armies).
Workshops are still too down...even in the "right town" and with 2 villages bounded to that town producing the right raw material, I didn't have the workshop pass 150 average... 1 bound village, +76 (weird enough 76 seems to be the normal number for workshops...)
So, numbers are still not enough to "easily" manage a new born kingdom..with 1 town, 4 castles + 4 parties (mine at 220+ troops) + 5 Workshops and 5 Caravans it is always hard to avoid going under (besides I couldn't find 1 single companion/family member good as governor...and out of the entire list I got only 2 "trading companions". So I had to reduce garrisons/have them made by lower level units...(I created a full "battanian brute" character, I am not sure but I think character creations affects the type of wanderers, right?)
As for "snowball", it was good for a while. but with less of 1 year of peace (I mean the entire continent at peace) and the central factions always at war with at least 3 factions + Battania king keeping declaring war to a new enemy even if he is already loosing the war vs. 2 different factions (Caladog is always suicidal). Aserai and Kutzay are expanding too much and too fast.
Last point (again) Vassals...ok they like me and accept to join me but...all I have is never enough, I mean the barter bar get filled up to 1/8 with 300K + horses, weapons and everything else...so...still all alone...
Conclusion:
The first part of the campaign up to be a Mercenary is now really enjoyable and with a bit of crafting not really problematic from a financial point of view.
As a vassal things are less good, cause your King will try to kill himself by declaring war for no reasons, getting surrounded by enemies, and having no focus at all on what he is doing (maybe scripting AI Kings to NOT declare war if already at war?).
Besides wars will mean more looters and bandits around, so caravans will make less money, it will be nice to always have some part of the map in peace...(BTW, once taken prisoners and then released, my caravan's companions will result "waiting somewhere", but then when I will go in that town to get them, they will move around...I always need to follow them 3 times before find them in the last given town. Now this is already annoying in the mercenary/vassal phase, but, as a King I really have no time to do that...can they just teleport to the closer FIEF I own?)
ex. Last campaign I was managing to have +30/50 income with the mentioned set up, then 4 caravans got taken, and by the time I got to all my companions (I did rebuild immediately the caravan in the city in which I found them) I lost 400k. As King I don't really have much time to trade/craft stuff either, besides doesn't really make that much sense. And sure, I could have "start my kingdom" later, so to have more savings, but...10 years....
As a new King, the player will have to deal with a constant financial crisis and the vassals/mercenary recruitment problem...so kind of bad at the moment... (I think taxes from fiefs should be increased, I mean, what's the point on having 400 garrison capability if I won't be able to pay for 100? Of course, lower wages will do too...
Last thing...relationship with nobles...I cannot really figure this out...getting to + 10 for me is still a huge success, maybe a bit too complicated? Oh BTW suggestions about how to do that will be very appreciated.
Thanks guys fantastic game and every patch/hotfix is always getting better and better! Fantastic Job!
After the Hotfix (1.4.3) caravans are now back to make actual money. Depending on various (logic and correct in my opinion) factors one of my caravans goes from 150 up to 500/600 in average (1575 top,they got into a city just conquered by the enemy).
Of course for a little while after creation the caravan will actually loose up to 2000 (they are buying things).
Factors which will influence a caravan are wars (caravans will sell at higher prizes to towns that either have been just captured/have their bound villages raided, but, when coming back from those towns they won't have anything to sell and they will look like they are "down" cause they have to restock)
Second, they spent a lot of time running back and forward because chased by enemy parties/bandits (again an area when there is heavily war will be filled with looters and a Faction at war will have more bandits roaming around cause all their Lords/parties are used in armies).
Workshops are still too down...even in the "right town" and with 2 villages bounded to that town producing the right raw material, I didn't have the workshop pass 150 average... 1 bound village, +76 (weird enough 76 seems to be the normal number for workshops...)
So, numbers are still not enough to "easily" manage a new born kingdom..with 1 town, 4 castles + 4 parties (mine at 220+ troops) + 5 Workshops and 5 Caravans it is always hard to avoid going under (besides I couldn't find 1 single companion/family member good as governor...and out of the entire list I got only 2 "trading companions". So I had to reduce garrisons/have them made by lower level units...(I created a full "battanian brute" character, I am not sure but I think character creations affects the type of wanderers, right?)
As for "snowball", it was good for a while. but with less of 1 year of peace (I mean the entire continent at peace) and the central factions always at war with at least 3 factions + Battania king keeping declaring war to a new enemy even if he is already loosing the war vs. 2 different factions (Caladog is always suicidal). Aserai and Kutzay are expanding too much and too fast.
Last point (again) Vassals...ok they like me and accept to join me but...all I have is never enough, I mean the barter bar get filled up to 1/8 with 300K + horses, weapons and everything else...so...still all alone...
Conclusion:
The first part of the campaign up to be a Mercenary is now really enjoyable and with a bit of crafting not really problematic from a financial point of view.
As a vassal things are less good, cause your King will try to kill himself by declaring war for no reasons, getting surrounded by enemies, and having no focus at all on what he is doing (maybe scripting AI Kings to NOT declare war if already at war?).
Besides wars will mean more looters and bandits around, so caravans will make less money, it will be nice to always have some part of the map in peace...(BTW, once taken prisoners and then released, my caravan's companions will result "waiting somewhere", but then when I will go in that town to get them, they will move around...I always need to follow them 3 times before find them in the last given town. Now this is already annoying in the mercenary/vassal phase, but, as a King I really have no time to do that...can they just teleport to the closer FIEF I own?)
ex. Last campaign I was managing to have +30/50 income with the mentioned set up, then 4 caravans got taken, and by the time I got to all my companions (I did rebuild immediately the caravan in the city in which I found them) I lost 400k. As King I don't really have much time to trade/craft stuff either, besides doesn't really make that much sense. And sure, I could have "start my kingdom" later, so to have more savings, but...10 years....
As a new King, the player will have to deal with a constant financial crisis and the vassals/mercenary recruitment problem...so kind of bad at the moment... (I think taxes from fiefs should be increased, I mean, what's the point on having 400 garrison capability if I won't be able to pay for 100? Of course, lower wages will do too...
Last thing...relationship with nobles...I cannot really figure this out...getting to + 10 for me is still a huge success, maybe a bit too complicated? Oh BTW suggestions about how to do that will be very appreciated.
Thanks guys fantastic game and every patch/hotfix is always getting better and better! Fantastic Job!