Food is randomly losing its bonus during gameplay. It gets set in game_start, and during the game it all resets to 0 for no apparent reason. This causes the morale script to read it as no food, and some have been reporting a problem with the morale - but the true problem lies in the food bonuses. Even looking at food shows +0.
I created an unofficial patch for this, which just re-sets the food bonuses, but I can't figure out what could be causing the food to lose bonuses - so I'll leave that to the experts
Secondly, village elders are not included in the trigger that resets slot_troop_does_not_give_quest. Due to this, if you turn down a village elder quest he will never give you a quest again. This trigger needs to be expanded to include the elders - it works fine for lords and ladies.
And thirdly: The cattle refresh trigger is effectively broken in its current state. Once the herds reach low levels, they lose cattle faster than they gain - thus they can never grow back up from 0 - which they will all inevitably reach, since even without looting there is a 3% chance of total loss. This needs to be changed. Either the chance of losing 3-8 cattle needs to be lessened, or it needs to be changed to a percentage loss - so that it will effect the herds proportionately, instead of eating all the cattle before they have a chance to grow.
I created an unofficial patch for this, which just re-sets the food bonuses, but I can't figure out what could be causing the food to lose bonuses - so I'll leave that to the experts
Secondly, village elders are not included in the trigger that resets slot_troop_does_not_give_quest. Due to this, if you turn down a village elder quest he will never give you a quest again. This trigger needs to be expanded to include the elders - it works fine for lords and ladies.
And thirdly: The cattle refresh trigger is effectively broken in its current state. Once the herds reach low levels, they lose cattle faster than they gain - thus they can never grow back up from 0 - which they will all inevitably reach, since even without looting there is a 3% chance of total loss. This needs to be changed. Either the chance of losing 3-8 cattle needs to be lessened, or it needs to be changed to a percentage loss - so that it will effect the herds proportionately, instead of eating all the cattle before they have a chance to grow.