[建议]希望改善单机中的土匪海盗玩法

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xxstudent

Recruit
在论坛上看到一些网友对满地图的土匪和海盗机制进行了反馈。大多数人觉的可以保留这个土匪海盗机制,但是应该进行改善,丰富内容,而不是简单的剿匪再剿匪。我总结了一些网友建议。

1、领主也应该攻击他们,不仅应该积极攻击土匪,还可以寻找土匪窝点进攻土匪老窝。

2、强盗和土匪能帮助领主造反。这是将他们归为一种势力,可以进行谈判和合作。

3、土匪强盗的背包应该包含独特的东西和独特的囚犯,比如隐藏的道具和人物。

4、玩家和领主可以客人身份参观藏身处,而不仅仅是进攻。与强盗土匪建立良好的关系,并参观藏身处以购买独特的物品,出售地下物品以获得更高的利润,招募一方海盗土匪头领进入玩家和领主军队。这是把强盗土匪归类为一种地下势力,这个地下势力有着庞大的地下商店,从事买卖非法获得的人和物,包括一些正规商店无法获得的物品。也可以从事一些非法活动,比如雇佣地下势力从事暗杀领主活动,破坏村庄活动等。

总而言之,目前的土匪海盗机制确实是在重复战团的机制,应该对他们进行丰富内容的改革,使他们不仅仅是在玩家前期,而是在游戏全期都有存在意义。
 

Shiroin

Section Moderator
WF&S
您好,xxstudent,感谢您的建议。关于您希望“丰富单机中土匪海盗玩法”的建议我已经提交。

楼主的建议非常好,我读了很多遍。就我个人看法,也认为这些在战团中已经有的玩法能够在2代中得以丰富深度,而不是直接复刻。希望能在未来的版本中能够见到不同。
 
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Heinri7

Recruit
您好,xxstudent,感谢您的建议。关于您希望“丰富单机中土匪海盗玩法”的建议我已经提交。

楼主的建议非常好,我读了很多遍。就我个人看法,也认为这些在战团中已经有的玩法能够在2代中得以丰富深度,而不是直接复刻。希望能在未来的版本中能够见到不同。
你好,我在英文板块发布了一条帖子,但是没有多少人回复。
I agree with your views on hideouts.
After thinking and drawing on the opinions of others, I think the hideouts gameplay can be improved as follows:

1. The hideouts is divided into small hideouts and large hideouts. And in a certain area of the map. The number of small hideouts exceeds a certain range (such as, 3) and this area will generate large hideouts.

2. Bandits in large hideouts will form small bandit families (level 3 or 4). The small bandit families have their own bandit troops, which can conscript in their large hideout, garrison troops in large hideouts, and attack villagers, caravans and stray bandits (bandits and soldiers can be recruited);

3. Small bandit families can be hired by the Lord to accept quests (not joining the faction, but not attacking the employer), such as: burning villages, attacking the Lord's army, etc.

4. The leader of a bandit in a large hideout can be recruited by the king as a Lord, and has evil character, and the king's relationship with the landlords of the continent will decline.

5. Players can build large hideouts after reaching level 3 of their family level, but recruitment of noble soldiers was affected;

6. When looting is too frequent, the player's bandit identity is exposed and the player must dress up to go to town like Mount & Blade Warband;

7. The Lord with high reconnaissance skills, can find hideouts in the patrol, and choose whether to attack according to the relationship and security in nearby cities. Soldiers in hideout can tell the player to rush back to guard their homes,and the gameplay is the same as protecting the village.

赞同你对藏身处的看法,经过思考和借鉴大家的看法,我认为藏身处可以这样改进:
1、藏身处分为小型藏身处和大型藏身处。在地图特定区域,小型藏身处数量超过一定范围(比如:3)会形成大型藏身处;
2、大型藏身处的土匪会形成土匪小家族(3级或者4级),土匪小家族拥有自己的土匪部队,土匪部队可以在自己的大型藏身处征兵,可以在大型藏身处驻军,可以攻击村民、商队和游离的土匪(可以招降土匪和士兵);
3、土匪小家族可以被领主雇佣接受任务(没有加入阵营,但不会攻击雇主),比如:烧村、攻击领主军队等;
4、大型藏身处的土匪首领可以被国王招募为领主,同时具有邪恶的品德,并且国王会和全大陆领主关系下降。
5、玩家在家族等级达到3级后,可以建立大型藏身处,并影响招募贵族士兵;
6、劫掠太频繁后,玩家土匪身份暴露,必须像一代一样乔装打扮进城;
7、侦察技能高的领主,可以在巡逻中发现藏身处,并且可以根据关系和附近城市的治安选择是否攻击。玩家在大型藏身处的手下可以通知玩家赶回去守家,玩法类似保护村庄。
 

Shiroin

Section Moderator
WF&S
你好,我在英文板块发布了一条帖子,但是没有多少人回复。
I agree with your views on hideouts.
After thinking and drawing on the opinions of others, I think the hideouts gameplay can be improved as follows:

1. The hideouts is divided into small hideouts and large hideouts. And in a certain area of the map. The number of small hideouts exceeds a certain range (such as, 3) and this area will generate large hideouts.

2. Bandits in large hideouts will form small bandit families (level 3 or 4). The small bandit families have their own bandit troops, which can conscript in their large hideout, garrison troops in large hideouts, and attack villagers, caravans and stray bandits (bandits and soldiers can be recruited);

3. Small bandit families can be hired by the Lord to accept quests (not joining the faction, but not attacking the employer), such as: burning villages, attacking the Lord's army, etc.

4. The leader of a bandit in a large hideout can be recruited by the king as a Lord, and has evil character, and the king's relationship with the landlords of the continent will decline.

5. Players can build large hideouts after reaching level 3 of their family level, but recruitment of noble soldiers was affected;

6. When looting is too frequent, the player's bandit identity is exposed and the player must dress up to go to town like Mount & Blade Warband;

7. The Lord with high reconnaissance skills, can find hideouts in the patrol, and choose whether to attack according to the relationship and security in nearby cities. Soldiers in hideout can tell the player to rush back to guard their homes,and the gameplay is the same as protecting the village.

赞同你对藏身处的看法,经过思考和借鉴大家的看法,我认为藏身处可以这样改进:
1、藏身处分为小型藏身处和大型藏身处。在地图特定区域,小型藏身处数量超过一定范围(比如:3)会形成大型藏身处;
2、大型藏身处的土匪会形成土匪小家族(3级或者4级),土匪小家族拥有自己的土匪部队,土匪部队可以在自己的大型藏身处征兵,可以在大型藏身处驻军,可以攻击村民、商队和游离的土匪(可以招降土匪和士兵);
3、土匪小家族可以被领主雇佣接受任务(没有加入阵营,但不会攻击雇主),比如:烧村、攻击领主军队等;
4、大型藏身处的土匪首领可以被国王招募为领主,同时具有邪恶的品德,并且国王会和全大陆领主关系下降。
5、玩家在家族等级达到3级后,可以建立大型藏身处,并影响招募贵族士兵;
6、劫掠太频繁后,玩家土匪身份暴露,必须像一代一样乔装打扮进城;
7、侦察技能高的领主,可以在巡逻中发现藏身处,并且可以根据关系和附近城市的治安选择是否攻击。玩家在大型藏身处的手下可以通知玩家赶回去守家,玩法类似保护村庄。

感谢您的建议,而且自带高质量中英、水平很高。我帮您的建议提交给官方了,我赞成您的建议,特别是建议的第六点我认为非常棒,以前我在玩一代的时候乔装进城就感觉很刺激很有代入感,非常经典、我个人也强烈希望这第六条回归。
 
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