im ok with spears being clumsy one handed with the shield, but when used 2 handed, the trust should be mega fast and u should add a feign mechanic so u can switch point of attack between the attacks
like this dude demonstrates:
8:35
it doesn't take much effort for spear to switch directions...
I've always loved M&B's tactic system for its simplicity, but I was hoping for more in Bannerlord. I know this concern has been raised but I'm just gonna reiterate: implementation of some more focused commands would help make simulations feel more immersive. Right now, commands still feel more...
The effectiveness of spears has been discussed endlessly here, so I won't get into the specifics of the weapon itself.
There is a larger problem in the game affecting spearmen in game, and it has effects on both gameplay AND immersion.
Spearmen DO NOT USE THEIR SPEARS. They almost...
Since I made my initial post on the wrong forum, here a thread for the balancing on single player.
https://forums.taleworlds.com/index.php?threads/spears-should-deal-more-damage.414209/
I've experimented quite a bit with spears since I made my original post, and they are even worse than I...
https://www.nexusmods.com/mountandblade2bannerlord/mods/888
I've release my first version of a spear rebalance. I've buffed both spear damage (and thrust damage for swords by a lesser degree), as well as modified the troop equipment of spear units, by removing their one handed alternatives...
The below is an excerpt from an earlier reply I made concerned with specifically with horse archers and infantry, which can be found here.
Obviously, I would personally love to see a system like this implemented, but I'm curious what you all think about something like this?
I've done a couple of tests both in the campaign and custom battle.
My character when is mounted cannot go near spears, every little hit done by them stops my horse and the charge, and this is fine it's also fun, but I've noticed that this not seems to apply to the AI.
The AI mounted units can...
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