sound effects

  1. Modding Sound & Voice variation (module_sounds.xml, but become muted)

    I notice that the module_sounds.xml shows the new sub as variation, so I am trying to add variation to human voice. For example, I add one module_sound and edit the other voice_definition.xml However, when I tested in game, I cannot hear any mod voice and like muted. Does anyone know how to...
  2. Terco_Viejo

    Resolved Camel with the sound of horse hoof steps in rocky surfaces

    At this point I don't know if this is a bug or more of an oversight... I would honestly say the latter :iamamoron:. The point, The sound of a camel's footstep is very different from a horse's; with a quick search on youtube you'll notice the difference. In the game, the camel model uses the...
  3. genrev0914

    How to make sound variations

    I have override a female voice sound in game and it worked, my problem now is I don't know how to add variations such as when I call for troops, I want to call them in different variation when selected repeatedly (Example: Archers!, Ranged!, Troops!) or the grunts when the character got hurt...
  4. Inquire about sound modification (voice_definitions.xml)

    Hi all, I wonder how to correctly modify the voice. For example, how to modify the volume of voice? I am trying to replace the death voice, and the volume is very weak. Actually, the original death voice's volume is already weaker than other voices' volume (weird?). I want to increase the...
  5. Inquire about sound modification (voice_definitions.xml)

    Hi all, I wonder how to correctly modify the voice. For example, how to modify the volume of voice? I am trying to replace the death voice, and the volume is very weak. Actually, the original death voice's volume is already weaker than other voices' volume (weird?). I want to increase the...
  6. Hit sounds replacement question

    Historical reenactor with 0 programming/modding knowledge here. Is changing/adding combat sounds troublesome in any way? Done by expert of course, not me. I'm thinking about recording a pack of realistic, more "chomp-ish" (example below) hit sounds as I have access to various sharp weapons and...
  7. Grimaldus

    Suggestion

    Sound needs to be added to--it's a simple suggestion. make it so hoofs and footsteps change their sound depending on where they are. it's really...weird to hear the clattering of hoofbeats against pavement when I'm....on grass.
  8. SGT_Night

    Resolved [Beta 1.5.6] Wrong displayed sound for terrain

    Summary: In some parts of the new maps the game play the sound of a wodden ground when you are running with the horse in a steppe/grass/snowy terrain... Quest/Settlement Name (if related): None Media (Screenshots & Video): Version: Beta 1.5.6 Installed community-made modifications: none...
  9. Replacing Sound Effects (Help with .Bank files)

    Hello folks, I am trying to make a sound mod that replaces all the "Voice 1" files into a spanish voice translation, just for fun. But I am wondering... I managed to unzip the file "voice.assets.bank", but the thing is thah once I replace all the .Wav files, I will need to repack it all and make...
  10. SP - Battles & Sieges More Environment sound effects in battles and few other

    1- upon encountering a looter or any npc i wish to engage in a stormy weather or be it snowy, theirs no sound effects at all, and if possible fixing pike man on horses behavior should be cool, as they tend to spin around without hitting for a while if you happen to get to close to them on a...
  11. Tsewe

    A praise to the sound designers/editors

    One of the best aspect of the game, as it is right now, is the sound effects imo. Sounds feel real, grounded and great. From incredible horse steps to foot steps on snowy terrain, to ambient sounds, UI sounds and of course, the music. So many games neglect it, or just miss the target. But TW...
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