Hi, I am playing on Xbox and after the latest update I saw the font size change in troop counts and other places. This is very sad to see as it ruins such a great visual design you had. I understand that people are asking about it all the time but making it ugly is not a solution. Also the...
I notice that the module_sounds.xml shows the new sub as variation, so I am trying to add variation to human voice.
For example, I add one module_sound and edit the other voice_definition.xml
However, when I tested in game, I cannot hear any mod voice and like muted.
Does anyone know how to...
Summary: The bow makes no sound when shot if multile horse like 60 to 200 horses running around at once. Charaters talking and weapons hitting each otherthe audio getsvwry spotty as well
How to Reproduce: have horses run around and start shooting bows. Like 60 to 200 should be enough and they...
I've investigated this for a few days, but still have no clue about how to replace the music with my own pieces when selecting a culture in the CC menu (i.e., the CharacterCreationScreen).
What I've found so far:
When selecting a culture, it calls...
Summary: Ambient and master sound doesn't play in MP scenes. Only exception are weather sounds made when you turn on rain/snow in the sceneoptions menu.
How to Reproduce: Add a sound to MP scene, play the scene.
Scene Name (if related): All of them
Media (Screenshots & Video):
Computer Specs...
Setting up the sounds (optional, you can use whatever sounds you want)
1. Download and extract the sound files from this link. (It is OSP as far as I'm aware of, check page 2)
2. Add the following line to module_sounds.py somewhere.
Setting up item triggers
1. Add the following line to your...
It doesn't make sense that the quick talk scenes in the keeps have the sound of people fighting in the background. It would make more sense for there to be no sounds in the background, bards playing lutes or harps or just ambience. Its very distracting to hear noises like that when reading quest...
While I think tournaments are great, and one of the biggest improvements over warband, I think there are some opportunities on the Audio side that could really add to the experience.
1. Dynamic crowd noise:
- The steady crowd noise is better than nothing, but it would be great to hear some...
Summary: No shooting sound from arrows
How to Reproduce: Just started a new game after the latest 1.5.6 hotfix.
Have you used cheats and if so which: No cheats, no mods. 100% Vanilla.
Scene Name (if related): Any
Media (Screenshots & Video):
Computer Specs:
OS: Windows 10 Home
GPU: NVIDIA...
Summary: Hi, I got this really weird bug where when I am going fast on my horse the characters voice starts vibrating and echoing a little bit, is there any way to fix it? i have tried a lot of things and times.
How to Reproduce: Purchase a faster horse like 50 speed maybe ( maybe even works for...
Summary: In large battles, when troops arrive at each other and begin fighting, the sound breaks up really bad. It's like the sound gets mushed together and becomes like static. It only happens when I'm near a clump of infantry that are engaging in combat, and disappears if I'm far enough away...
Hello dear TaleWorlds team! I have a problem editing the voice.assets.bank. every time I have edited it, the following error message appears:
Application crashed because a fatal error occurred while checking sound bank files. Re-validating game files may solve this issue. -Files (s): * .bank...
Summary:
So, I created a female character and selected voice type '2', right after, in campaign, the voice is set to type '1'.
Tried modifying character ('V' key) and can't change to 2.
How to Reproduce:
Create a female character and select voice type 2
Computer Specs:
OS: Windows 10 64-bit...
This is an incredibly small and simple thing, so I'll get right to the point: Add a positional sound effect when a new combatant spawns in the arena practice fight.
Easily one of the most annoying things about this game is the practice fights in the arena, due to the simple fact that new...
Hello!
I am trying to create a mod that will replace some of the .wav files within voice.assets.bank file. Previously I made my changes, repackaged it, and then replaced the core file under C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Sounds\PC\. This no longer...
Command store_mission_timer_a
Hello everyone, I have seen that this command is used to calculate the seconds and execute a certain action, my question is:
How can I occupy it to include it in an object (scene prop) so that every few seconds it makes a sound?
I have other scene prop with sounds...
Sound needs to be added to--it's a simple suggestion.
make it so hoofs and footsteps change their sound depending on where they are. it's really...weird to hear the clattering of hoofbeats against pavement when I'm....on grass.
Hello,
I'm currently playing Warband via the GeForce Now cloud gaming service and I have an issue with every sound in the game.
It's an issue that I've seen reported multiple times on steam's forums and on Nvidia forums, and I have already reported it to Nvidia (and they told me to address the...
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