perks and classes

  1. Sart

    Resolved General Creating a Custom Game Mode Makes Native Class Divisions/Perks Unusable and Even Crashes the Client

    Summary: The lack of always having a default perk defined on some native class divisions makes using native cultures with custom game modes impossible. To fix this issue I suggest adding a perk "game_mode" attribute as "default" instead of writing all of other game modes excluding custom game...
  2. Jason of the Argonauts

    MP "Medium Infantry" perk for Aserai Guards in Battle

    1.72 added a perk to the Vlandian Voulgier that gives them a spear, sword, and shield to supplement their weak Peasant Levy class. A similar perk would do wonders for the Aserai Guard class in Battle mode. In Skirmish getting three spawns with the Aserai Tribal Warrior is enough to wear down...
  3. MP New perk "Arrows Hater"

    Concept example, add armor : -> 20% reduction in damage received by a piercing projectile (does not affect javelins or throwing spears) -> The projectile has a 10% chance of ricochet (this destroy has the impact without causing any damage to the character) Skirmish only stats balanced but...
  4. Alternative perk window

    Hi, I like to try to rearange the perk choices per role instead of per skill. (eg. governor, party leader, captain,..) But I'm new to making mods for BL and I'm aware it's a lot of work. So before I start on this project I want to know if it's even possible to do with the current acces to the...
  5. Brodacious

    Redundant One-Handed Perks ( Captain Mode)

    A rather small issue with Captain mode is that with some infantry( first being the Strugian heavy Varangs) a perk choice that gives them a different 1h weapon does not replace their default 1h weapon so the troop will not use the weapon you selected. Example being the varangs have an axe by...
  6. PijeIBije

    Modding loadouts...

    Hello, I want your opinion and hopefully feedback of the developers on following matter: We can see that although it seems very likely that modes will be balanced separately, the classes and perks are here to stay. Devs also stated that "visual customisation" will be implemented later on. I...
  7. Gerrodot

    FOR TALEWORLDS: HOW IT IS POSSIBLE TO COMBINE THE OLD SYSTEM OF PURCHASING EQUIPMENT AND PERK SYSTEM IN THE MULTIPLAYER?

    I'm sorry for my English:cry: 1. Foreword So, at one time since the announcement of the class system in multiplayer, many swords were broken among our community in disputes and dissatisfaction with this system. At first I didn’t pay attention to this system and played with it for many months...
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