patrols

  1. McCoy!

    Watchtowers, Forts, Patrols, Kingdom Management

    Right now I control Epicrotea and Mecalovea Castle. I strategically chose this spot for the bridges and narrow passes. Personally I would love to be able to build a fort in front of a bridge forcing an enemies to attack to pass through but failing that at the very least the ability to place...
  2. Yangbang

    One mod that I dearly wish can become a feature (Buying patrols)

    I've only recently started playing with mods for Bannerlord and now I can't play without them. Mods truly fill the gap of what is missing in vanilla Bannerlord. I pray that hopefully they come to be ingame features. This is purely a gameplay changing mod that makes the world of Calradia fill...
  3. Get those lazy militiamen to do some work!

    Would be nice (and very helpful in containment of bandit activity, which I sincerely hope will see overhaul to be much more impactful and varied!) to see those passive "militia" numbers for any settlement to actually form up into relatively small patrol groups (15-20) and actively attempt to...
  4. Add settlement patrols

    Towns, and perhaps castles, should automatically pull mounted units from their garrison to form a party that will patrol around the primary settlement and between that settlement's bound villages to hunt down bandits, protect villager parties, and enemy parties attempting to raid villages...
  5. Patrols sent out by towns should be mainly/only mounted units

    1. It fits the theme of them being a patrol. 2. It would make them more effective at running down and clearing out bandits, which are way too numerous after the first year or so of gameplay. Towns that are 'too poor' to support their own higher tier cavalry can fill in with mercenary...
  6. Player Castle Patrols

    Can we have a slider in the fiefs tab for each castle to dedicate a portion of it's garrison to a patrol of the area? Say I garrisoned 1000 guys and set the patrol to 10%; a npc army of 100 guys would patrol my lands and gain xp and items from looters they beat.
  7. More extensive ways to improve Castle/Villages

    Merged with previously somewhat active "Castle Scene Immersion" thread by Ragratt, his OP starts here I would love to have more possibilities to improve my settlements. They could be cost a lot of gold and time, but it would be nice. First of all the should be more ways to improve the food...
  8. Patrols

    You should be able to command one of your companions to patrol with some of your soldiers around one of your fiefs to get rid of looters/bandits.
  9. alexispao

    Patrols for Cities & Castles

    IIRC in Warband you could "hire" patrols that dealt with local bandits and raiders, and kept the settlement's territory safe for villagers and caravans. It would be nice to see that feature return, as bandits and looters are affecting the economy severely, and Kings/Lords shouldn't have to...
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