Right now I control Epicrotea and Mecalovea Castle. I strategically chose this spot for the bridges and narrow passes.
Personally I would love to be able to build a fort in front of a bridge forcing an enemies to attack to pass through but failing that at the very least the ability to place static troops guarding strategic locations. Watch towers at the edge of the borders would also be nice feature to allow for better warning when huge armies are passing through lands. Patrols are broken at the moment, I created a party and they were all over the map. As in previous versions allow for patrols to be assigned to specific locations. Obviously kingdom management needs to be fleshed out. No way to recruit and and train troops of your choice. Best thing is to look at kingdom management mods from warband and out do them
Summary:
- Ability to build forts to control strategic location (bridges, narrow passes)
- Ability to assign parties to hold position to guard strategic locations (bridges, narrow passes)
- Ability to build watch towers at the edge of borders to give a better warning when huge armies are passing though (We need the option for better notice when armies approach)
- Patrols need same functionality as warband (assign to patrol certain locations and also perhaps guard strategic locations as mentioned above)
- Kingdom management is lacking (recruit specific troops, train troops, better diplomacy, fief upgrades for villages, more economic options, etc)
For me it get boring late game to play complete conquest style games. I like to stay small, raiding, plundering & pillaging cities to keep things more interesting.
^^This play style requires strategic campaign options which are not currently available and some were not really available in warband either
Personally I would love to be able to build a fort in front of a bridge forcing an enemies to attack to pass through but failing that at the very least the ability to place static troops guarding strategic locations. Watch towers at the edge of the borders would also be nice feature to allow for better warning when huge armies are passing through lands. Patrols are broken at the moment, I created a party and they were all over the map. As in previous versions allow for patrols to be assigned to specific locations. Obviously kingdom management needs to be fleshed out. No way to recruit and and train troops of your choice. Best thing is to look at kingdom management mods from warband and out do them
Summary:
- Ability to build forts to control strategic location (bridges, narrow passes)
- Ability to assign parties to hold position to guard strategic locations (bridges, narrow passes)
- Ability to build watch towers at the edge of borders to give a better warning when huge armies are passing though (We need the option for better notice when armies approach)
- Patrols need same functionality as warband (assign to patrol certain locations and also perhaps guard strategic locations as mentioned above)
- Kingdom management is lacking (recruit specific troops, train troops, better diplomacy, fief upgrades for villages, more economic options, etc)
For me it get boring late game to play complete conquest style games. I like to stay small, raiding, plundering & pillaging cities to keep things more interesting.
^^This play style requires strategic campaign options which are not currently available and some were not really available in warband either