Suggestion: Camera During Siege, Post-Death Should Work Differently.

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When I die mid-siege, it moves me to spectator mode. I'm this floating camera. That's cool. But when I try to fly through the main gate of the castle / city, my camera teleports above the castle. I can't actually move my camera through the main gate. I actually can't move my camera through any tiny door ways. Sometimes I try to follow my men into an archer tower, only to have my camera teleport above the entire building. I suppose it's a malfunction of the logic that is trying to prevent me from passing through walls (which in itself shouldn't even be a problem). Can the collision logic of the camera be fixed? Or have the "you're inside a building, teleportation engaged" logic removed entirely?
 
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