As the title suggests, add more collision and mass to bodies (both infantry and horses).
Right now in big battles, bodies slide around like they're on ice skates and glitch and collide into each other in physically impossible ways. It really ruins the gameplay and tactical pace of battles, both in multiplayer and singleplayer.
Units clip through each other like they're made of nothing. As such:
I could be wrong, but I don't remember this ever happening in Warband (at least to this extent). Mount & Blade battles have always been 'messy', but not THIS messy. In Warband, bodies would pretty much stay glued to the ground. And there was (mostly) always a fair bit of collideable space around them. It really gave weight to units and made solid formations worthwhile.
You can see some gameplay from the Beta gameplay presentation here (youtu.be/pv2qb66PbUg?t=235), where this kind of thing doesn't happen. Units have weight and collision (like actual people). They can block bottlenecks. They don't slide around unrealistically. They aren't clipping through each other. And the battles are slower, more methodical and tactical.
Now compare this to Bannerlord's current state: youtu.be/aWFFI3Ls3EE?t=866
I couldn't find a better example, but you get my meaning. It's a glitchy, unrealistic mess.
Forgive me something like this has already been posted. It's seriously the only thing (aside from the inevitable bugs) that's keeping me from truly liking this game.
I'm wondering if anyone else has thought the same? Because I haven't found any other posts complaining about the same thing when I thought it would be WAY more talked about.
Right now in big battles, bodies slide around like they're on ice skates and glitch and collide into each other in physically impossible ways. It really ruins the gameplay and tactical pace of battles, both in multiplayer and singleplayer.
Units clip through each other like they're made of nothing. As such:
- It makes tactics like shield walls practically useless. You can pretty much walk through them.
- Cavalry just charge through layers of tight infantry formations like butter (unless they actually hit the very narrow rectangle that is the player collision box)
See something like this video (youtube.com/watch?v=6Xly3-iuGXE) where light horses charge into a heavy shield wall like it's nothing. Doing a cav charge like this in Warband would have been suicide.
And most of the time where you're being charged by cavalry, you're pushed around like you're no-clipping instead of being knocked over/nudged. - NPC melee battles last a few minutes. Since every unit is so close to each other, you can be hit by someone five units behind the person in front of you and vice versa.
- Many tactical elements are gone. In Warband, for instance, you had to find openings in the battle line if you wanted to be involved. In Bannerlord you can simply phase through them. Watch this example at the time stamp: youtu.be/eub9OI4RIw8?t=35
Also in this example, the Empire get hammered because their formations are spaced out in comparison (In any other case they look normal), which means that each man in the frontline is getting attacked by 10 dudes clipping through each other, performing overhead swings.
I could be wrong, but I don't remember this ever happening in Warband (at least to this extent). Mount & Blade battles have always been 'messy', but not THIS messy. In Warband, bodies would pretty much stay glued to the ground. And there was (mostly) always a fair bit of collideable space around them. It really gave weight to units and made solid formations worthwhile.
You can see some gameplay from the Beta gameplay presentation here (youtu.be/pv2qb66PbUg?t=235), where this kind of thing doesn't happen. Units have weight and collision (like actual people). They can block bottlenecks. They don't slide around unrealistically. They aren't clipping through each other. And the battles are slower, more methodical and tactical.
Now compare this to Bannerlord's current state: youtu.be/aWFFI3Ls3EE?t=866
I couldn't find a better example, but you get my meaning. It's a glitchy, unrealistic mess.
Forgive me something like this has already been posted. It's seriously the only thing (aside from the inevitable bugs) that's keeping me from truly liking this game.
I'm wondering if anyone else has thought the same? Because I haven't found any other posts complaining about the same thing when I thought it would be WAY more talked about.
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