yeah and they can add this option back no need to code it if it was alrady hereThere is a mod called "Don't Die" which should disable DIB while still having death from age. I'm not sure how version-compatible it is.
Or was that the one you referenced which didn't work properly?
My poll thread on the subject showed that (as of the time of this post) 43% of respondents prefer to play with death-from-age on but DIB off (which currently isn't possible without mods). That's a big chunk of the community that's being refused the option they want (and had, until patch 1.5.5 removed it).
However, posting about it in General is largely like shouting into a windstorm. I don't think the devs even realize that this is even a problem for players. Your best bet would probably be to try to figure out a way to bring up this issue in the Support forum, phrased as a bug/issue report rather than a feature request. I myself have too many of my reports shot down by the primary support guy to try with this one.
as i said there i wanted death from old age and birth like the old mechanic not completly disable itYou can start a new game and choose to disable death and birth. It disables DEATH, and birth
it's doable and it can be just like warband and anno games, the harder options the higher the difficulty% u playI just posted in another thread that I am totally shocked there aren't more toggles and sliders in the native experience. I mean since this game is mostly a single player experience and it is obvious that it is relatively easy to create a mod with sliders and toggles for most of this stuff (The Bannerlord Tweaks mod is a prime example), why the hell didn't the developers just put in tons of sliders and toggles so the play could easily tweak his experience?
I mean just add an advanced configuration screen with toggles and sliders that allow you to set party wages, max party size, max garrisons, rate skill progression, tournament rewards, death, birth, aging rate, things that only affect companions, things that only affect the player, cost of items, enable special loot drop and the rate they drop at, smithing stamina recharge rates, how easy it is for lords to escape, frequency of wars, etc, etc. I mean all these are just parameters in the game and can easily be tweaked and in most cases, there only needs to be a UI and a few lines of code to actually overwrite and change any of these parameters. It shouldn't even be that hard to do and it leaves the player to determine what sort of game play experience they want and enjoy. Hell Taleworlds could pretty much wash their hands of trying to balance things, just provide some sort of decent default settings then let the player go wild changing things up to their hearts content.
man its the first game i ever buy full price and on launch and im never repeating that mistake these idiots deserve the game to be only piratedDeath right now is 10% player battles only. It was supposed to be changed to 2% for all battles and companion missions,, but the 2% was scrapped by TW. As far as NPC battles I am sure it will be changed sometime soon. The 10% I don't mind as a player but it is insane for companions as the AI do not value life like we do and kamikazee all the time, I have asked if we could get some other options so everyone can get to play according to their playstyle but that has fallen on deaf ears, TW says it's 10% and deal with it, sorry but that's the truth
i only seem to lose traits tho how do u gain them ? i do honorable things and do helping missions all the time they never add to traitsThey fixed the trait gains a few months back.
agree they are so annoying almost no one can catch them on the map and they can catch lords with 10 20 men (lords rebuilding there army's) making enemy factions stay weak, and when they declare war there lords go deep in enemy territory hunting other lords, yet other factions rarely venture inside enemy lands. there ai seems way smarter than other ai dont know if thats a thing but they act much smarter than other factions in wars .even against player u do struggle a bit against there 2 wave tactic (tons of horse archers hitting u wile there main force advance)Seriously im getting god damn tired of this snowball bull****. Rework their freaking map movement speed perk for christ sake, Khuzait needs to be balanced so that the other AI can fight them (i dont want ANY cuck boy replying to this thread with their personal idea on how to win vs khuzait as a player, no one cares, it has NOTHING to do with this thread, this thread is about AI vs AI). I'm tired of having to f****g restart campains hoping that the next one will not get snowballed by god damn Khuzait. Its been so many months and this stupid ass problem has been ruining my game experience since day one.
Why the **** doesnt Aserai ever declare war on them ?
Why the **** do they win every siege
Why the **** do they have a perk that makes them unreachable by other AI on the world map
Why the **** do they win every and any encounter with other AI.
Why the **** are they so well positioned on the map making armies starve to death before even reaching them.
Why the **** do all my lords vote against declaring war to them
Why the **** does Southern Empire and Sturgia still suck ass vs them ?
Bring the god damn nerf hammer upon these stupid ass Khuzait already, i think its pretty clear im getting sick and tired of this ****.
agree on all. they should not sneak this or even implement it if its just a rushed "balance" . as i said before i was completely against it but when someone explained why its important for longer campaigns im with it, but not in this rushed and 0 thought behind it state they should for now remove this work on it for a while and when its ready and balanced implement . i assure u it will take at least months for them to fix it even in 1.5.6 there is no mention of balancing it and don't know when that is coming to the main game branchfroggyluv, you compliment the devs in assuming they are headed toward "a strong visionary product"... and I hope they are, but I fear that is just...hope. To me, there is so much extemporized in this game that I can't see the "vision" that it started with.
Someone considering scope of a campaign RPG would need, from the start, to be thinking about how long a typical campaign will need to hold together. Since a higher population means higher PC resources, having a runaway population will at some point ruin anyone's game. Some mechanism had to be provided for dynamism: new notables/heroes/nobles shuffling in, older ones checking out. When BL went into EA, I don't think there was any mechanism at all for in/out (edit: except for executions). Adding death in battle only after three-quarters of a year (and sneaking it in on a hot-fix without warning, as I understand from the beta folks) indicates to me that either there was no vision at the start, or that the devs are just correcting population imbalances that happened - predictably - because important people weren't dying in battle. Setting the death "tax" at 10% "to start with" indicates (again, to me) that no serious ability to mathematically model outcomes is being invested. Why should BloodGryphon, a player, have to be providing statistical analyses to the devs to help them out?
Population control is of course just one element of the game. The economy and the smithing are two other areas where math modeling should have started before coding. TW is still flailing on both.
A game design document shouldn't consist solely of "I want to make the best damn medieval campaign game with the best damn combat for Single and Multiplayer." It needs to have some idea - some vision - of what that will look like. TW appears to be feeling its way towards an understanding of the details, but dammitall, putting in one system at a time breaks the others and requires endless iterations until it's somewhat workable.
im all for it but what they did is just drop death feature with 10% death chance and said we will fix it later, im not against a nice calibrated game i hate when they put a half ass solution for a problem that wont happen in most gameplays. many people think im against them making the game stable in long campaigns (+40 years in game ) at first i was completely against this feature but a guy explained why it will be important, but what i am against is the 10% chance and the companion death they should have worked on it made it all work and then implement it, 10% really seems like 30 or 40% and why kill companions they just made melee companions useless if we now have to use them as archers why did they add one and two handed companions who would cost 500-2500 but almost die like a normal soldier, i will say i will accept this new feature if they did it rightSo much THIS! If a friend asked me how to play Chess and I said "Well you can move any piece anywhere you want at any time" -that would kill the fricken whole idea of chess. Sure, you bought it, in theory you can change the rules and play anyway you want - but i'd like for a game to have fun tightly calibrated rules that makes the whole affair interesting - a bought challenge that they have crafted and ive set out to master.
Now one could also make the argument "well just leave in options for everything -then everyone is happy!" Thats both true and false. Because in reality -these games are of finite resource in its making - meaning, the more we leave the entire thing an open ended option rich affair -the less chance the game realizes its original vision and challenge and then everyone starts complaining 5000 ways around one issue "Khuzait are snowballing AGAIN!", "Well thats because you have child death at 2% instead of 20% blah blah" - and the developers will abandon trying to calibrate a good game for us leaving it up to us to "find the proper settings in the Options menu".
Let the creators make a strong visionary product with tightly would rules and let modders and personal coders adjust as they see fit.
they all talk about games after 2 generations being overpopulated but why kill companions tho u realize one handed and two handed and even polarm companions are useless now i know there should be a risk but there 10% is happening way more than a real 10% chanceAs many pointed out, death in battle is necessary to keep the population from overgrowing. If you are afraid to loose your companions, just keep them as archers or horse archers, or change them to a custom unit that you will keep away from danger as your personal guard (though, I noticed they have higher survivability in archers divisions).
War is war and I actually like the fact that my companions and even wife are at risk. It makes the game a little more immersive. Just yesterday I lost one of my old companions that ran with my for quite a lot of years. The guy was my medic ad he kept complaining about me raiding villages and slaughtering peasants (economical warfare for the win ) so I was actually planning to kick him out of clan whenever I could find a replacement for his position. But when he died I felt kind of sad.
Another memorable moment was when I was leading a quickly assembled Surgian army to recapture Tyal from Khuzaits. We took the city by surprise, and it was poorly defended so I led the assault without any preparations. Sturgians took the city walls and I was taking out defenders with my bow. I kept shooting, taking down one enemy with every arrow until I accidently headshoted one of our Sturgian lords... and the poor guy died... At the end we captured the city but I felt guilty about this guy. This unfortunate accident also forced me to reconsider my war plans, as the guy's party added up about 25% of my manpower. After his death his men dissasembled so I was no longer able to continue my march to victory.
So yeah, I love this game for the fact that it writes it's own stories and death in battle actually ads a lot to that immersion.
this post had nothing to do with game being difficult i was talking about a feature i liked that they removedEasy breezy doesn’t equate to fun for a lot of people. But again, the assertion that 90% of people are fully against combat death is a false one anyway. Sometimes you as the player need to overcome obstacles, not just whine until they are removed.
Your life will run much smother with that approach