yeah and they can add this option back no need to code it if it was alrady here
as i said there i wanted death from old age and birth like the old mechanic not completly disable it
it's doable and it can be just like warband and anno games, the harder options the higher the difficulty% u play
man its the first game i ever buy full price and on launch and im never repeating that mistake these idiots deserve the game to be only pirated
i only seem to lose traits tho how do u gain them ? i do honorable things and do helping missions all the time they never add to traits
agree they are so annoying almost no one can catch them on the map and they can catch lords with 10 20 men (lords rebuilding there army's) making enemy factions stay weak, and when they declare war there lords go deep in enemy territory hunting other lords, yet other factions rarely venture inside enemy lands. there ai seems way smarter than other ai dont know if thats a thing but they act much smarter than other factions in wars .even against player u do struggle a bit against there 2 wave tactic (tons of horse archers hitting u wile there main force advance)
agree on all. they should not sneak this or even implement it if its just a rushed "balance" . as i said before i was completely against it but when someone explained why its important for longer campaigns im with it, but not in this rushed and 0 thought behind it state they should for now remove this work on it for a while and when its ready and balanced implement . i assure u it will take at least months for them to fix it even in 1.5.6 there is no mention of balancing it and don't know when that is coming to the main game branch
im all for it but what they did is just drop death feature with 10% death chance and said we will fix it later, im not against a nice calibrated game i hate when they put a half ass solution for a problem that wont happen in most gameplays. many people think im against them making the game stable in long campaigns (+40 years in game ) at first i was completely against this feature but a guy explained why it will be important, but what i am against is the 10% chance and the companion death they should have worked on it made it all work and then implement it, 10% really seems like 30 or 40% and why kill companions they just made melee companions useless if we now have to use them as archers why did they add one and two handed companions who would cost 500-2500 but almost die like a normal soldier, i will say i will accept this new feature if they did it right
they all talk about games after 2 generations being overpopulated but why kill companions tho u realize one handed and two handed and even polarm companions are useless now i know there should be a risk but there 10% is happening way more than a real 10% chance
this post had nothing to do with game being difficult i was talking about a feature i liked that they removed