You are right. Apologies for the lack of attention.
I am not sure if they are. I created this thread in suggestions subforum too as suggested by a moderator so it can be noticed, but they merged it with this one and removed it from there. ?
I believe that'd need the game to calculate everything going on with that siege in the background, which would take resources. Now imagine multiple sieges happening at the same time. However, I am sure they (the devs) can come up with a way that creates a scenario upon joining the siege and calculate everything on the loading screen. There can be about 10 fixed scenarios* and depending on the place, number of troops left on both sides... etc., it decides what you see and the progress you see when you finally join it. Your side might be already in the castle/town or might be taking heavy damage and dying before even breaching.
So like the King would have special troops with their own upgrade tree, like the noble troops?
Yes! Like King's guard.
Yes but a civil war is actually a faction versus another in Bannerlord. What I meant is that it is within the same faction/kingdom. Like the resistance!
I appreciate your reply!
Oh so what is this branch that I updated to? Why is it called performance test? What is this? ?