ye I guess I can agree on this. making the damage/shooting speed much slower might be better and allow other troops to actually have a good chance against themDon't get me wrong, horse archers needed a slight nerf because yes they are annoying and when you don't have a good archer you will lose, but this is not the way of doing that. Making them more RNG is just a bad way of this. Instead of RNG, they should've nerfed the bow drawing and shooting speed and reverted the crazy 50 arrows buff from them.
partnership with netease shouldn't affect international version (previous minecraft deals, etc)Am I the only one who doubts the cooperation between TaleWorlds and Netease may cause the disable of custom servers function?
Just my personal thoughts
The reason is TaleWorlds is already cooperated with Netease to enter the Chinese market officially. But if enabled, the custom server may jam the process of getting online game selling access in China. (As a game which officially going marked in china should accept the local law) (Maybe NetEase asked they are the only one officially multiplayer service provider in China.) And they may already pay a giant amount of money for server exclusive
Perhaps some professional players who know the Chinese gaming market can give us a clear explanation.
If it is the reason, when the NetEase is formally running a local version in China, the custom servers may come back in the global version. There will be a single Chinese version for the Chinese market. And a global version for all players but china. And Chinese version may needs players to verify their real identity forcibly before entering the game.
Yes, but if we had server files, we can quite easily mod team damage/new game modes.The thing is if you realese server files which are (or might be) unstable, everyone would demand quick fixes and updates for them aswell. And the tolerance for unstable servers wouldn't be as high as you guys might think. You guys are reading the forums, the most casual players don't.
Also TW wouldn't have access to any server logs and during the development they want to gather as much informations about crashes etc. as they can get.
And they would get 'even less' than right now.
"We could send logs and crash reports to taleworlds"
Yeah.. I bet :^) Everyone will do that for sure!
"They can just autoupload our server logs"
Sure thing, more traffic, every serverhoster would love to see this. Aside of that you would be in trouble with the law depending on the player region / server region.
As much I would like to host my own server, I think it might hurt the general development right now.
The argument "But we would have more players in general" is invalid in this case. Those players would still not play on official server nor use the matchmaking system.
It's just not worth it as long as they cannot provide stable server files.
You would btw. require working gamemodes to host: Siege, TDM, DM and at least Skirmish as gamemodes.
But afaik Siege still crashes sometimes and Skirmish doesn't support teamdamage nor players spectating (but this might work in meanwhile, I don't know)
Playing in the Asia server, almost half of all matched games are against stacks. It’s a terrible experience to be matched against stacks, and honestly, pub stomping doesn’t feel very fun for me. I think one way is that only 6 stacks are allowed and they can only be matched against other 6 stacks.Well partially I can agree and disagree with you, as Octavius said there are some people who want to create a clan for casual/ competitive goal while having 5 or less members fully active, also for clan match you need 6 people on the same clan, also that solution would kill the matches with mercenaries playing for other clans or also it would a little bit difficult for clans to make a match to check new recruits abilities in skirmish matches etc.
As I know there is an Elo system, I can't tell personally how accurate and good it is cause I've experience sometimes balanced team or sometimes been matched with 5 casuals in team against 6 clan members (4 stack + 2 stack) and it felt 1v6 for me so it wasn't fun at all.
I get it why you blame stacking match searching, but also people from clans want to play and practice together, for now it's impossible for them to do it other way cause there is no possibilities to create private servers for them to practice, so they end up by stacking to play in skirmishes.
Even if someone would said that a stack can go to tdm to practice, that's unpractical and not even enjoying to play against 30+ casuals without teamhit/kill system not even mention that most of people play cav/archer class which make you less able to train the infantry combat 1h+shield.
Honestly, even 4 casuals forming a stack would be most likely a win against pubs. They would coordinate better, and given that they play in a group, none of them are probably true "noobs". Individuals in stacks have, on average, much better skill than the average pub.It woul be nice if stack size was dependend on skill. It is no problem if 4 casuals form a stack but if 4 pros build a stack its a confirmed win