New lore thats completely useless because again, it's just flavor text and none of that stuff makes the game any more interestingOh, so this is more like a collector's edition digital merch rather than an actual dlc I guess? If this "dlc" is adding new lore, it would be great to see these pieces of lore added to the game (e.g. companions talking about their home town/castle/village like in warband). 10 quid for this seems a lot tbh, but whatever. It would also be great if we got a chunky update for christmas/new years like the last 2 years.
Supposed flavor/lore text that was intended to be within that encyclopedia in-game. But since they mentioned they are making that encyclopedia less omniscient (ie fog-of-war); I bet they decided to pivot it over to this current 'companion' thing instead as content and sell as a DLC. Also why there was probably practically no improvements/changes to that encyclopedia stuff because of this move.New lore thats completely useless because again, it's just flavor text and none of that stuff makes the game any more interesting
The encyclopedia "fog of war" system has nothing to do with the digital companion. Nor is the encyclopedia any less knowledgeable - the player needs to meet conditions to access certain information, but no information has been removed or would need to be removed for this feature to function.Supposed flavor/lore text that was intended to be within that encyclopedia in-game. But since they mentioned they are making that encyclopedia less omniscient (ie fog-of-war); I bet they decided to pivot it over to this current 'companion' thing instead as content and sell as a DLC. Also why there was probably practically no improvements/changes to that encyclopedia stuff because of this move.
Isn't it free? I have it and didn't pay anything.And it´s ONLY 7,99€! You could get some great games on Steam for 7,99€ or you can get this awesome companion!
It´s free for all paying alpha testers.Isn't it free? I have it and didn't pay anything.
Reading it just reminds me of how many game mechanics don't work.New lore thats completely useless because again, it's just flavor text and none of that stuff makes the game any more interesting
Oh wait, Personality Traits don't actually have any noticeable effect on lord behaviour in Bannerlord. All the rulers pretty much act the same..."Caladog is a clever and calculating man. He chooses deliberately to act arbitrarily and impulsively."
What happens in the actual game? Lords almost always vote the same way on everything. It's rare to see an actual divided vote."Olek was leading resistance in the Sturgian council of boyars to a law that would allow Raganvad to hire mercenaries for protection. He said that some boyars, who licked Raganvad's boots, would back the law, but men like Olek, who realised that Sturgians had pride, would never stand for this."
Forest People, like all the other minor factions in the game, just do mercenary work and nothing else."From time to time I caught glimpse of fires burning in the woods off the trail. Villagers told me these were the Forest People, who burn down forests and grow their crops there, moving about from place to place. Sometimes they trade, sometimes they fight."
No garrison or lord party ever surrenders!!(in a siege) "Our archon Turiados had surrendered,"
No, but you'll get a director's cut version of Bannerlord with Armagan commenting on every feature and doing all the voice work.It's nice of Taleworlds to create a pretty compilation of concept art and music which they already had lying around anyway, but could we actually get a functional game?
Truly thanks for this post . i been saying it since EA launch.Oh wait, Personality Traits don't actually have any noticeable effect on lord behaviour in Bannerlord. All the rulers pretty much act the same...
Its a common knowledge, people just dont care about it anymore.Truly thanks for this post . i been saying it since EA launch.
Some people do otherwise he wouldn't have posted it. DuhIts a common knowledge, people just dont care about it anymore.